Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Poll: What should be done with these transports? |
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Thunderhawks, Valkyries, and Orca | Locked | |
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Jul 4 2015 Anchor | ||
Hey everyone, I'd like to talk about the balance of Thunderhawks, Valkyries and Orca as infinite range carriers. Currently, they're annoying but balanced by their use in PvE. In PvP, however, it is far too easy to break these. These units make it far too easy to bypass a front line and jump an entire army into an opponent's base. As you can imagine, this is almost impossible to repel unless you've dropped ridiculous resources into fortifying your base or if your army is within a stones throw of your base. That being said, these vehicles do have legitimate uses as carriers, so I've come up with 4 possible solutions to keep them useful while bringing them in line. For the sake of organizing the various responses, I've added a poll. That being said, I'd love to see a discussion on this.
Those are my thoughts, I'd love to hear what the community thinks. |
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Jul 4 2015 Anchor | ||
I prefer the cooldown option. It seems like the best way to balance them out while still keeping with their original purpose. |
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Jul 4 2015 Anchor | ||
I'm gunna keep my eye on this. |
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Jul 5 2015 Anchor | ||
Either the cooldown option or make them into fliers. If they will make them into fliers they can have some guns to defend themselves with so it isn't too easy to kill. |
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Jul 5 2015 Anchor | ||
Fliers seems like the best option, because it seems like the AI would use it more other than to produce troops in their base. |
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Jul 5 2015 Anchor | ||
Fliers tend to get stuck on terrain constantly for me, so I'd prefer option 1. Them being fliers might fix the annoying builder dropoff problem, though. |
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Jul 5 2015 Anchor | ||
Kryptan wrote: It's easy to miss, but all fliers have a global "jump" ability. It's not all that different from normal movement, but it will unstick a flier. |
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Jul 5 2015 Anchor | ||
Wallabe wrote:Kryptan wrote: Yeah, but it takes some time and usually has a cooldown. |
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Jul 6 2015 Anchor | ||
making it fly across the map at a slowish speed gives players a chance to shoot it down before it reaches their base thus improving multiplayer game play. It stops back door army drops which I personally love |
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