The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Dun-dun-duuuun! Dramatic music! Shock and awe! Words of excitement!
Posted by zahaqiel on Sep 25th, 2011
So I'm still getting the full team member input back (our 0.46 build seems to have disappeared, but I know we'll find it eventually :P), but here's what we're looking at so far for the 0.5b1 package:
- Reasonably extensive rebalancing for Soulstorm
- A bunch of new animations
- Bugfixes for things like the Soulstorm race flags
- New, less insane AI
And surprise entry:
- Whiteshield's alternative skins (yay for Whiteshield!)
So we're hoping to do an initial package and internal test this week. I can't say for sure how long it's going to take the AI team to retweak the AI so it's not so crazynuts but generally they're pretty quick.
And that's where we're at for the moment. It's not gonna have the big stuff (that's still in progress), but it's going to be our base package to put all that on top of.
Sorry, I forgot one other thing for the 0.5b1 list, and only just remembered because of a private message someone sent me:
There have been a lot of requests for us to include a mode without population limitations, so we're doing it. Bundled with the mod will be a mini-mod (called Tyranid Mod 0.5b1: Great Devourer Mode, funnily enough) which will load the mod with the pop caps removed and no limitations on the number of squads of each kind of unit you have. Want an army of Lictors? You'll be able to do it. Want to spam Biovores and Carnifex? You'll be able to do that too. You'll be able to Nid about to your unbalanced, overpowered heart's content.
No idea how that one slipped my mind, sorry.