So I'm still getting the full team member input back (our 0.46 build seems to have disappeared, but I know we'll find it eventually :P), but here's what we're looking at so far for the 0.5b1 package:
- Reasonably extensive rebalancing for Soulstorm
- A bunch of new animations
- Bugfixes for things like the Soulstorm race flags
- New, less insane AI
And surprise entry:
- Whiteshield's alternative skins (yay for Whiteshield!)
So we're hoping to do an initial package and internal test this week. I can't say for sure how long it's going to take the AI team to retweak the AI so it's not so crazynuts but generally they're pretty quick.
And that's where we're at for the moment. It's not gonna have the big stuff (that's still in progress), but it's going to be our base package to put all that on top of.
Edit: Sorry, I forgot one other thing for the 0.5b1 list, and only just remembered because of a private message someone sent me:
Great Devourer Mode
There have been a lot of requests for us to include a mode without population limitations, so we're doing it. Bundled with the mod will be a mini-mod (called Tyranid Mod 0.5b1: Great Devourer Mode, funnily enough) which will load the mod with the pop caps removed and no limitations on the number of squads of each kind of unit you have. Want an army of Lictors? You'll be able to do it. Want to spam Biovores and Carnifex? You'll be able to do that too. You'll be able to Nid about to your unbalanced, overpowered heart's content.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Tyranid Mod. We love games like Dawn of War that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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