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0 comments by H0LL0W on Jul 27th, 2015

Sounds like Inception, right?. Well, not that much from my perspective.

A lot of times I have been asked about including a different mechanic, or to put it into this way, for example, a different army/race in the mod (sometimes some people attempted to shove me their "vision", but ended up with their nuts kicked - I wont say names though, sowwy but thats how life works).

What has been my response?. Be careful, be really careful of what you want to add.

You can be as much enthusiastic as you want with that certain thing, but consider the following:

1 - What you might want to add might not be what the mods goal.

Say for instance you want to include your favourite army of choice, and it gets rejected for several reasons:

- The army doesnt match the mod standards: Most of the times, X mod army/race attempts to shift out an unit (or squad) from a vanilla army/race and places it, sometimes having a real different role than what it exactly had. Fun?. It might be. Interesting?. Kinda. Confussing?. You bet your butt.

- The army/race reuses certain aspects/gameplay functions from that other known: People want something fresh; something that, to put it in these terms, doesnt smell like one another. If that army/race uses some elements used in something that the player has known, work it out hard to at least not make it a copy-cat.

- Certain art aspects might not fit within the mod standards: Something overlooked, but yet kind of important. Models are something that catches everyones eyes, of course, but the 2D aspect is something that people tend to ignore. The race/army icons tend to be so different from the original mod that the army doesnt look unique: It looks more confussing. If something I have learned along these years is that icons dont make a race/army unique - it makes it worse. What defines it its the gameplay.

2 - The army role.

- Whenever adding that something, what are you looking at?. A defensive gameplay?. A counterstriking gameplay?. Think of these really carefully because thats how it will be defined.

- Keep it crunchy. If that army/race uses the same wargear/weaponry than other race or army, make it with almost the same attributes, but keep things like accuracy or reload values different. You dont want to make say a spear with a bigger penetration value than someone elses, right?. Keep it fair.

- Choose the roster of units. And this is where people lose it. Its pretty easy to get all possible units you can think of, but only and ONLY a few can get a few for their effectiveness and cost. I always preffered to have a selection of units that has a determined role than a big number of them and looking pretty much alike.

- Branching techtrees. People tend to fall into this more than it is assumed. A branching techtree is, in my opinion, cripling the player choices. It doesnt add replayability, it doesnt add anything interesting on it. It simply screws and frustrates the player. Period. Try to keep it at least using priorities instead of choices.

This is the first one of (hopefully) many more blogs to come, so stay tuned!.

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Post comment Comments  (0 - 10 of 125)
H0LL0W Creator
H0LL0W Jun 23 2015, 6:17am says:

Just when I thought I couldnt further improve the icons...

Oh more stuff incoming.

+3 votes   reply to comment
H0LL0W Creator
H0LL0W Apr 7 2015, 1:38pm says:

198 MB

I think Im going too far.

+3 votes   reply to comment
H0LL0W Creator
H0LL0W Feb 22 2015, 12:53pm says:

867 MB of pure fixes, additions and whatnot.

Is it bad to say that it will **** up some Internets?.

+3 votes   reply to comment
GreenScorpion Feb 22 2015, 3:43pm replied:

Won't it get significantly smaller when packed up prior to being uploaded?
Surely after compressed it will be more adequate for upload/download.

+3 votes     reply to comment
H0LL0W Creator
H0LL0W Feb 22 2015, 4:03pm replied:

It will of course. And yet there are still things to get added to the whole folder before even going live.

Which it will "maybe" be almost 1Gb.

+3 votes   reply to comment
H0LL0W Creator
H0LL0W Jan 23 2015, 10:41am says:

So many buffs and so many nerfs.

Oh boy this sure is gonna be fun.

+3 votes   reply to comment
H0LL0W Creator
H0LL0W Jan 31 2015, 9:27am replied:

148 MB!.


+3 votes   reply to comment
H0LL0W Creator
H0LL0W Feb 13 2015, 6:58am replied:

152 MB!.

What is wrong with me, really.

+3 votes   reply to comment
jONES1979 Feb 15 2015, 5:19am replied:

DoWPro New release?

+3 votes     reply to comment
H0LL0W Creator
H0LL0W Feb 15 2015, 6:00am replied:


+2 votes   reply to comment
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