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Blog RSS Feed Report abuse Latest Blog: The dangers of putting a mod inside a mod #1

0 comments by H0LL0W on Jul 27th, 2015

Sounds like Inception, right?. Well, not that much from my perspective.

A lot of times I have been asked about including a different mechanic, or to put it into this way, for example, a different army/race in the mod (sometimes some people attempted to shove me their "vision", but ended up with their nuts kicked - I wont say names though, sowwy but thats how life works).

What has been my response?. Be careful, be really careful of what you want to add.

You can be as much enthusiastic as you want with that certain thing, but consider the following:


1 - What you might want to add might not be what the mods goal.

Say for instance you want to include your favourite army of choice, and it gets rejected for several reasons:

- The army doesnt match the mod standards: Most of the times, X mod army/race attempts to shift out an unit (or squad) from a vanilla army/race and places it, sometimes having a real different role than what it exactly had. Fun?. It might be. Interesting?. Kinda. Confussing?. You bet your butt.

- The army/race reuses certain aspects/gameplay functions from that other known: People want something fresh; something that, to put it in these terms, doesnt smell like one another. If that army/race uses some elements used in something that the player has known, work it out hard to at least not make it a copy-cat.

- Certain art aspects might not fit within the mod standards: Something overlooked, but yet kind of important. Models are something that catches everyones eyes, of course, but the 2D aspect is something that people tend to ignore. The race/army icons tend to be so different from the original mod that the army doesnt look unique: It looks more confussing. If something I have learned along these years is that icons dont make a race/army unique - it makes it worse. What defines it its the gameplay.


2 - The army role.

- Whenever adding that something, what are you looking at?. A defensive gameplay?. A counterstriking gameplay?. Think of these really carefully because thats how it will be defined.

- Keep it crunchy. If that army/race uses the same wargear/weaponry than other race or army, make it with almost the same attributes, but keep things like accuracy or reload values different. You dont want to make say a spear with a bigger penetration value than someone elses, right?. Keep it fair.

- Choose the roster of units. And this is where people lose it. Its pretty easy to get all possible units you can think of, but only and ONLY a few can get a few for their effectiveness and cost. I always preffered to have a selection of units that has a determined role than a big number of them and looking pretty much alike.

- Branching techtrees. People tend to fall into this more than it is assumed. A branching techtree is, in my opinion, cripling the player choices. It doesnt add replayability, it doesnt add anything interesting on it. It simply screws and frustrates the player. Period. Try to keep it at least using priorities instead of choices.


This is the first one of (hopefully) many more blogs to come, so stay tuned!.


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Post comment Comments  (0 - 10 of 133)
Reborn:X
Reborn:X Aug 7 2015 says:

Pleasure on my side, bro.

+2 votes     reply to comment
Kark-Jocke
Kark-Jocke Aug 6 2015 says:

Welcome to my friend list: H0LL0W

+2 votes     reply to comment
H0LL0W Creator
H0LL0W Aug 6 2015 replied:

You are welcome.

+1 vote   reply to comment
H0LL0W Creator
H0LL0W Aug 6 2015 says:

Time to learn Polish, because why not?.

+1 vote   reply to comment
Necrolifer
Necrolifer Aug 3 2015 says:

What are your all time favourite games ?

+2 votes     reply to comment
H0LL0W Creator
H0LL0W Aug 3 2015 replied:

The Metal Gear series, Resident Evil 1 to 3, Street Fighter, Age of Empires 2 and little else, I think.

+2 votes   reply to comment
Sakura Matou Aug 3 2015 says:

You are the Nazis.

+2 votes     reply to comment
H0LL0W Creator
H0LL0W Aug 3 2015 replied:

That goes without saying.

+4 votes   reply to comment
H0LL0W Creator
H0LL0W Jun 23 2015 says:

Just when I thought I couldnt further improve the icons...

Oh more stuff incoming.

+3 votes   reply to comment
H0LL0W Creator
H0LL0W Apr 7 2015 says:

198 MB

I think Im going too far.

+3 votes   reply to comment
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