The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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The Forgotten: The Beginning
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Swirekster Oct 18 2012, 9:50am says:

Amnesia attack :)

+5 votes     reply to comment
WNxHeadShot Oct 18 2012, 11:26am says:

Its going to be available only in capmaign/maps and the Map Editor?
I know that factions like Forgotten and Globotech can't be "In game" because game limitation to 2 factions.

+5 votes     reply to comment
Templarfreak Oct 18 2012, 11:47am replied:

The game isn't limited to 2 factions, it's just very hard to do it.

Not to mention, balancing a 3rd or 4th side is also hard.

+5 votes     reply to comment
Aro Author
Aro Oct 18 2012, 12:50pm replied:

I wouldn't even say it's hard, just time consuming.

+3 votes   reply to comment
Rampastring Creator
Rampastring Oct 18 2012, 1:02pm replied:

And at least currently requires some workarounds that disable other features. For example, with 3 or more sides you can't have Short Game, nor starting units.

+2 votes   reply to comment
Fusionz_ Jan 26 2013, 11:57pm replied:

its actually not that hard ive added Forgotton And Russia To My Mod C&C Lumix

+1 vote     reply to comment
Aro Author
Aro Oct 18 2012, 12:52pm replied:

Correct, they won't be additional playable factions, just allies/enemies in the campaign. GloboTech and the Forgotten may even get their own mini-campaigns too.

+8 votes   reply to comment
Hijacker Oct 18 2012, 1:48pm replied:

Cool can't wait to try their mini-campaigns.

Say Aro, I know people have ask about moving to YR engine before and you guys deny doing so because of things TS engine can do while YR engine can't, but then there's Ares that further improve the modding capability.

So would you move TI to YR engine with Ares IF Ares has restored all or at least most of the best features(and improving them to allow greater control like the new EMP logic) from TS? Although one of the risk would be losing standalone.

+3 votes     reply to comment
Aro Author
Aro Oct 18 2012, 2:10pm replied:

It's not that TS or YR have features that the other does not, but the fact that all of our work has been made for the TS engine. The sheer amount of work to rescale and remake everything to put onto a new engine isn't worth the hassle for a few fancy features that we don't even need.

I'd rather make a new mod than I would start TI from scratch.

+7 votes   reply to comment
Hijacker Oct 18 2012, 11:40pm replied:

I never knew moving to another yet mostly similar engine would require to remake everything. I thought the only thing to do is to simply recode it from scratch while others like voxel and shp would be as easy as simply copy-paste. I guess I was wrong about it.

My apologies for my lack of knowledge about transferring to another engine.

+2 votes     reply to comment
Rampastring Creator
Rampastring Oct 19 2012, 11:21am replied:

There are some differences in the very basics, for example the size of cells is much larger in RA2 / YR than in TS and as such units would be too small and structures would be off their actual foundations if TI switched to the RA2 engine without re-rendering the graphics and such.

+3 votes   reply to comment
Gzegzolka Mar 3 2013, 10:46am replied:

That would be awesome :) even if player can not build new buildings.

+1 vote     reply to comment
AirborneSn1p3r Oct 18 2012, 2:27pm says:

very nice i love the turret

+2 votes     reply to comment
Gzegzolka Mar 3 2013, 10:43am says:

Cool work - I hope that Forgotten will be just like in Tiberian Sun with their goals. They are not tiberium cultist or pro-tiberium faction, sure they know a lot about it and have some secrets related to it, but tiberium is more like a curse for them. They should avoid open conflict at all cost, do "under cloak" operations, scavenge old technology. They aren't badass army group that seek for fight, but some local Forgotten leaders could work with NOD/GDI, even if NOD/GDI do not have much interest in supporting them and won't have objections with living them.

+1 vote     reply to comment
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Oct 18th, 2012
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