The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Misc: Tiberium Flora
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
BioDestroyer Jun 5 2014, 10:15am says:

Beautiful. There's so much variety, good job.

+6 votes     reply to comment
bobsam Jun 5 2014, 10:17am says:

Lol I almost read that as "Tiberium Fedora".

Nevertheless, all of it looks sexy and will make the game that much more 'purty.

+6 votes     reply to comment
Victor_Frankenstein Jun 6 2014, 7:00am replied:

TibBuntu. LOL

+2 votes     reply to comment
chrisy880 Jun 5 2014, 10:44am says:

Amazing! Well done!

+4 votes     reply to comment
GrimSheeper Jun 5 2014, 11:26am says:

Beautiful. Exactly what I missed from the newer games.

+3 votes     reply to comment
missledef200 Jun 5 2014, 5:57pm says:

Damn sexy mutations. Nice job!

+3 votes     reply to comment
Glarg Jun 6 2014, 2:04am says:

Fantastic work. One thing to point out, the "green tentacle trees" [for lack of a better word] seem a bit off. Seems a bit too shiny and rounded when compared to the other flora.
You might consider adding some moss-like drips, or some kind of flowering bodies. I think yellow would be an good color for such an addition, to help add another compatible color to the scene and give the "trees" a slightly more forest feel.

While as a game I wasn't too fond of Tib Sun, the atmosphere was fantastic and the environment felt "full". I think you've done a good job adding to it.

CnC3 was a boring wasteland in comparison. While I understand that in practical terms, trying to fill a 3D RTS screen with flora is intensive in both asset labor and performance, the environment was just plain boring and forgettable. I found the "tiberium changed so all the fantastic previous life just died" excuse to be a poor cop-out.

+5 votes     reply to comment
jfpoliveira12 Jun 6 2014, 2:22am replied:

Yes, it was a horrible excuse, the Tiberium Universe was very much alive with all the mutation, making Earth ever more alien as the decades spun out. C&C3 is a good game, just not a great game, they screwed up too much with both the Mutants (fauna, flora and humanoid faction) by almost erasing them completly, it was just a weak cop-out, like you said.
As a game, I actually enjoy TibSun more than TibWars, it just gives me a much more C&C classic feeling, both factions are incredibly complete (while still set in their own tactics and play style) and we have real artillery, that can hit long range on those huge, asymetrical maps that you just dont see in most modern RTSs.
And all that detail in almost every map + destructible terrain, I just feel it is a superior game, C&C3 is too multiplayer, they want to have a C&C that would compete with Starcraft too much.

+3 votes     reply to comment
MaxInsane Jun 7 2014, 2:51am says:

will these make it to the public beta 5? i mean nod buildings, first tiberium refinery and stealth generator ( which i think would be cool if that sphere on it would be bigger and glowing red like that iron curtain thing from RA ) also this tiberium flora is amazing and with all this addition to game i will enjoy making maps in world builder

+2 votes     reply to comment
Guest Jun 24 2014, 4:16pm replied:

I have been wondering where the "map editor" or "world editor" is. I have seen three different references to it but can't find it myself. Could someone please tell me how to find it?

+1 vote     reply to comment
Maggy_ Aug 23 2014, 6:37am replied:

It should be in ti directory in finalti folder

+1 vote     reply to comment
Guest Jun 12 2014, 4:19pm says:

hmm i just wondering if theres plant eating tiberium tree??

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


A collection of new Tiberium Flora created recently by LKO. Nod Buildings next!

Image Details
Jun 5th, 2014
Embed Thumb
Report Abuse
Report media
Add Media
Members only