Diablo 2 is old, but not obsolete. This amateur mod aims to present enhanced adventuring experience—darker atmosphere, higher difficulty, smarter fight, better replay value and more team work. With various classic Diablo 1 elements involved and substantial improvements, it focuses on shaping Diablo 2 into a rejuvenated game of horror, tension, strategy and diversity. In addition to fixing a few major bugs in original game, main features are listed below:

  • New monsters and background music.
  • New item sounds, graphics and modifiers.
  • Revised balance of classes, skills, items and hirelings.
  • Distinct class professions.
  • Aggressive monsters and lethal act bosses.
  • Faster character leveling-up.
  • Fast and simple item availability (from vendors and cube recipes).
  • Hirelings have more item slots to be fully equipped.
  • Extended information page on character screen.
  • Higher resolution above 1024*768 (only for HD edition).
  • Larger and shared stash.

Tyrael 2

I provide two editions for different players: normal and HD. For those who prefer glide rendering, choose normal edition; for those who crave higher resolution, choose HD edition which only works with Direct3D video mode.

There are only two language versions: English (default) and Chinese (optional). Keep required mpq files and delete unused ones according to your language choice:

  • English version = Patch_D2.mpq + d2kfixup.mpq
  • Chinese version = Patch_D2.mpq + d2delta.mpq

Before introducing my amateur modding, I would like to give my special thanks to The Phrozen Keep staffs and members for all tutorials and resources. TSW will never come to being without their share and help. All credits go to them.

TSW is based on 1.13c and primarily for veterans, thus you are expected to have defeated hell difficulty in vanilla Diablo 2 and advance your journey. However, in order to stay away from legal trouble, there are no private servers. Play multiplayer games over TCP/IP or Hamachi.

This mod has been developed and polished ever since 2006, and until now I believe it is complete enough to be published. Generally speaking, characters and items are remarkably weakened and monsters are massively enhanced for the purpose of challenge. Hell difficulty is the very core of this mod, careful and skillful play will prove yourself a worthy hero who can fight alone in most areas, but team play is still highly suggested when it comes to defeating the Prime Evils.

Diablo III 2012 05 16 17 19 39 4

Creating a new character will bring you full experience of role-playing, but note that this mod sets great limits for mobility and potion/gold supply, so it is much harder than vanilla game-play in the beginning. If you suffer from low mobility and short supply, try to slow down, take a rest and use skills or scenery healing objects such as wells to recover life/mana/stamina.

To save your time for leveling and quest completion, characters from vanilla Diablo 2 are compatible, just remember to update old items in the cube for new properties. It is not a fair fight to equip your hero with something that will not appear in TSW.

Knowledge is power. Take some time to read pdf files in documentation folder packed in mod for detailed item information, so that you will have clear ideas to prepare proper gears for battle. I have no time for a wiki or web site, and those pdf files are the only reference resources.

Tempered item is an abandoned project prior to the official release of patch 1.10 and I reworked it in TSW for the best use of normal items except adding sockets. Just like crafted items, tempered items are generated by cube recipes but featured with fixed and unique increments.

As utilities outside of closed Battle.net, character/item editors are neither forbidden nor encouraged. To use or not to use, that is not the question and totally up to you. I respect legit players who have zero tolerance for editors, but I do not intend to take a strict stance on it because potential cases of reasonable use are acceptable and should be allowed.

In all, TSW is an old world with new contents and concepts. I hope players would find their own niche and enjoy dark fantasy in this diabolic realm. Any feedback is very welcome.

imperius tyrael1x1

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Assassin:

  • Sentries can do one more shooting.
  • Replaced uninterrupted hit of Burst of Speed with hit recovery rate.
  • Changed synergy skills for charge duration of Fists of Fire, Claws of Thunder and Blades of Ice.
  • Removed ineffective damage bonus to demons of Dragon Claw.
  • Shadow Warrior and Shadow Master receive attack and damage bonus from Cloak of Shadows.
  • Increased damage bonus from weapons of Blade Fury to 1/2.
  • Decreased damage bonus from weapons of Blade Shield to 1/4, and replaced defense vs. melee/missile attack with damage bonus.
  • Decreased attack bonus of Venom.

Barbarian:

  • Increased chance for normal items of Find Item.
  • Find Potion receives chance bonus for healing potions from Find Item.
  • Find Item receives chance bonus for normal items from Find Potion.
  • Decreased knockback radius of Leap with diminishing returns (capped at 8 yards).
  • Howl receives flee range bonus from Grim Ward.
  • Grim Ward receives flee duration and range bonus from Howl.
  • Battle Cry receives duration bonus from Taunt.
  • Whirlwind deals more damage and receives damage bonus from Berserk.

Druid:

  • Increased damage resist of Werebear (capped at 10%).
  • Replaced chance of knockback of Maul with chance of uninterrupted hit (capped at 75%).

Necromancer:

  • Slightly increased attck, defense and damage bonus of Golem Mastery.

Sorceress:

  • Fixed a bug that caused unusual high damage of Frost Nova.

Monsters:

  • Fixed incorrect level and experience of Warped Shaman (Act 1 Dark Forest, Black Marsh) in normal difficulty.

Items:

  • Improved the following exceptional set items:
    Cow King's Leathers: Cow King's Hooves
    Heaven's Brethren: Haemosu's Adamant
    Naj's Ancient Vestige: Naj's Circlet
    Sander's Folly: Sander's Taboo
  • Slightly changed the following unique items:
    Bows: Witherstring, Raven Claw, Hellclap, Kuko Shakaku, Magewrath
    Crossbows: Hellcast, Buriza-Do Kyanon, Demon Machine, Hellrack
    Belts: Goldwrap
    Rings: Constriction Ring
    Charms: Arena Writ, Guild Key, Purge of Tristram
  • Slightly changed Rundword "Brand" and "Wonder".
  • New cube recipes for tempered rings and amulets:
    Magic Ring + Standard of Heroes + r 08 = Tempered Ring
    Magic Amulet + Standard of Heroes + r 08 = Tempered Amulet
  • Increased faster cast rate of tempered rings and amulets.
  • Bolts are no longer 25% faster and farther than arrows.

The Sin War mod 3.27 HD

The Sin War 3.27 HD


The Sin War mod 3.27

The Sin War 3.27



Version 3.26 officially released

Version 3.26 officially released

News

Fix for Blessed Hammer/Concentration damage bug with additional cube recipes for crafted armors.

Version 3.25 officially released

Version 3.25 officially released

News

This update primarily manages to strike a balance between martial arts and traps of assassin builds.

Version 3.24 officially released

Version 3.24 officially released

News

This update is to maintain a reasonable leveling curve, therefore characters will no longer gain insane experience after each kill.

Debut version 3.23 officially released

Debut version 3.23 officially released

News

The Sin War reshapes vanilla Diablo 2 in every fundamental aspect for balance, enhancement and challenge. Explore the world on your own and defeat the...

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The Sin War 3.27 plugin

The Sin War 3.27 plugin

Plugin

A required file for compatibility with D2SE mod-manager.

The Sin War 3.27 HD

The Sin War 3.27 HD

Full Version

HD edition that requires 1.13c and allows higher resolution.

The Sin War 3.27

The Sin War 3.27

Full Version

Normal edition that requires 1.13c and supports glide wrappers.

Comments  (0 - 10 of 77)
zenter123
zenter123

this mod was realy bad, dont mess with the stamina. i was walking all the time, and i never had some money to buy potion. thumbs down

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borg_tw Creator
borg_tw

I understand and I don't blame you for thinking so. This mod sets limits for mobility and potion/gold supply, so it's hard for a new character in the beginning. My advice for stamina recovery is stamina potions or a timely rest, and using defensive or healing skills can help you fight longer without potions. If it is not the way you like/want, I am sorry for wasting your time.

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Guest
Guest

Is there a wiki where i can see the cube recipes and other information

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borg_tw Creator
borg_tw

No web page, but there are 18 PDF files in "Documentation" folder packed in mod for complete item information, as the picture shows below:
Media.moddb.com

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macster2001
macster2001

This is probably a dump question but when i start the game in the character screen there's a button to "engage the sin war" but it cant be used, and im unable to go higher res than 800x600.
Forgot to mention that on creation of a new character it seems to work, but resolutions are not there still.

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borg_tw Creator
borg_tw

1. Oops, it's my bad that I didn't make it clear. "Engage in the Sin War" is the renamed text of vanilla "Convert to Expansion". The button is only for non-expansion characters.
2. As for resolution problems, please make sure you have installed correct (HD) version with all required files.

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fra23
fra23

jawbone cap is bugged, i see the bonus+1 to skill in the skill's tree but when i go to status and see the damage and atack rating, it is the same as before without jawbone, my barbarian is level 22 act 1.

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borg_tw Creator
borg_tw

It is vanilla hard-coded setting that item skill bonuses only apply to skills in which you have put at least 1 hard skill point. I can't change it, sorry.

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fra23
fra23

mm.... barbarian helmets are still bugged(sorry for my english), now im in act 3 and i bought a barbarian cap with +1 to stamina skill but i have already 5 points in stamina skill so i see the +6 stamina skill in the tree of abilities (up to here is fine), but when i see status character, the total stamina is identical as +5 stamina skill( so no change has occurred).

same thing happened when i was in act 2 with others barbariam helmets(with skills like+1 to sword mastery,ecc)

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