Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

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Skills

  • Fixed a Phoenix Strike charge 2 issue where some swirling lightning arcs deal no damage when hitting enemies.
  • Removed innate thorns damage from Bone Wall and Bone Prison.
  • Added a flat amount of returned damage to Thorns.
  • Decreased next-delay of Holy Fire, Holy Freeze and Holy Shock to 1 second.
  • Greatly decreased damage of Inferno.
  • Increased missile range of Inferno and Arctic Blast.

Monsters

  • Fixed a Hork Demon (Act 2 sewers) graphic issue where buff/debuff state overlays terribly deviate from the body. Also, a new attack mode spawning minions (Hork Spawn) is added.

Items

  • Disabled magic prefix "Mechanist's". (It's a waste of property due to adding-sockets cube recipes.)
  • Shields are no longer allowed items for rune word "Dragon" and "Dream".
  • Weapons are no longer allowed items for rune word "Fortitude", "Phoenix" and "Spirit".
  • Slightly changed rune words "Fortitude", "Phoenix" and "Voice of Reason".
  • Slightly changed exceptional set items "Cow King's Hooves" and "Naj's Puzzler".
  • Changed set item types of "Cow King's Horns" and "Natalya's Totem".
  • New artworks for helms listed below:
    => Set items: Isenhart's Horns
    => Unique items: The Face of Horror, Blackhorn's Face
  • Slightly changed unique items listed below:
    => Gloves: Chance Guards
    => Belts: Lenymo, Goldwrap, Bladebuckle, String of Ears, Nosferatu's Coil, Verdungo's Hearty Cord
    => Staves: The Iron Jang Bong, Skull Collector
  • Renamed unique jewels "Empyrean Sigil" as "Sunder Sigil".

The Sin War 3.51

The Sin War 3.51


Hork Demon


New Helm Artworks


Interface

  • Fixed an issue where advanced stats page fails to display defense bonus from skills.

Skills

Amazon

  • Inner Sight and Slow Missiles receive duration bonus from Pierce.
  • Decoy has longer base duration and higher chance to parry, receiving life bonus from Dodge and Avoid.
  • Valkyrie receives damage bonus from Critical Strike and defense bonus from Evade.

Assassin

  • Psychic Hammer receives magic damage bonus from Mind Blast.
  • Shadow Warrior has less chance to parry and higher damage resist.

Barbarian

  • Concentrate receives defense bonus from Stun.
  • Frenzy receives damage bonus from Concentrate instead of Bash.
  • Slightly increased chance of Find Item for magic types.
  • Shout receives duration bonus from Iron Skin.
  • Battle Orders receives duration bonus from Battle Cry.
  • Battle Command receives duration bonus from Natural Resistance.

Druid

  • Spirits and vines have higher chance to parry, receiving chance bonus from Raven.
  • Removed innate 35% poison resist from vines.
  • Oak Sage provides defense bonus (capped at 25%).
  • Heart of Wolverine provides velocity instead of defense bonus.
  • Added 30% damage resist to Grizzly.

Necromancer

  • Revive receives duration bonus from Summon Resist.
  • Removed innate 35% damage resist from Iron Golem.
  • Removed innate 35% fire resist from Fire Golem.

Items

  • Slightly balanced normal/exceptional set items listed below:
    => Angelic Raiment: Angelic Mantle, complete set bonus.
    => Cathan's Traps: Cathan's Seal (4 items bonus), complete set bonus.
    => Arcanna's Tricks: Arcanna's Flesh (and 3 items bonus), Arcanna's Sign, complete set bonus.
    => Isenhart's Armory: Isenhart's Case
    => Vidala's Rig: complete set bonus.
    => Cow King's Leathers: complete set bonus.
    => The Disciple: Credendum (4 and 5 items bonus)
    => Naj's Ancient Vestige: Naj's Circlet
    => Orphan's Call: Whitstan's Guard (and 3 items bonus)
  • Slightly adjusted life/mana leech suffixes values.
  • Gothic Shield (and upgraded versions) can have 4 maximum sockets.

Heart of Wolverine


Najs Circlet


Files

  • Removed Game.exe (hardly needed for installation).

Skills

  • Slightly increased chance of Critical Strike (capped at 35%).
  • Slightly increased chance of Dodge (capped at 40%).
  • Slightly increased base radius of Slow Missiles.
  • Slightly increased fire duration of Immolation Arrow (3 seconds).
  • Slightly increased base radius of Cloak of Shadows.
  • Dragon Talon is uninterruptible, but knockback doesn't work on unique monsters and bosses.
  • Fury is uninterruptible.
  • Slightly increased base resists of Summon Resist.
  • Slightly increased base duration of Conversion.

Monsters

  • Fixed an issue with Psychorb (Act 5 starting areas) missing get-hit animation.
  • As a Lesser Evil, Belial (Act 5 Throne of Destruction, summoned by Baal) can't be knocked back.

Items

  • Slightly changed auto-mods of wands and necromancer shrunken heads.
  • Added auto-mod (-20~35% target defense) to crossbows.
  • Increased crossbows damage bonus from dexteriy by 50%.
  • Slightly changed normal set item "Arcanna's Flesh" (3 and 4 items bonus).
  • Slightly changed unique ring "Wisp Projector".
  • Renamed unique ring "Sharp Shooter" as "Ranged Expertise".

Documentation

  • Added Auto Mods.pdf (in place of Affixes_Auto Mods.pdf).

Psychorb


Crossbow Automods


Files

  • Removed D2Win.dll (hardly needed for installation).
  • Updated SGD2FreeRes.dll (version 3.0.4.0, with support for D2GL Glide Wrapper).

Skills

  • Decreased ground fire duration of Meteor.

Monsters

  • Enhanced Overlord (Act 4 late areas) textures.
  • Fixed Psychorb (Act 5 starting areas) skill overlay malposition.
  • Fixed an issue with Dark Mage (Act 3, 4, 5 late areas) melee animation.

Items

  • Slightly changed runewords "Duress", "Harmony", "Melody" and "Plague".
  • Slightly enhanced or changed set items listed below:
    => Isenhart's Armory: complete set bonus
    => Sigon's Complete Steel: complete set bonus
    => Vidala's Rig: Vidala's Fetlock (3 items bonus)
    => Bul-Kathos' Children: Bul-Kathos' Sacred Charge
    => Cow King's Leathers: Cow King's Horns, Cow King's Hide (3 items bonus), complete set bonus.
    => Orphan's Call: complete set bonus
    => Naj's Ancient Vestige: complete set bonus
    => The Disciple: complete set bonus
    => Heaven's Brethren: Dangoon's Teaching, Ondal's Almighty, Haemosu's Adamant, Taebaek's Glory (and 2, 3 items bonus), complete set bonus.
    => Hwanin's Majesty: Hwanin's Justice
    => Sander's Folly: Sander's Superstition (2 items bonus), Sander's Riprap (and 2, 3 items bonus), complete set bonus.
    => Sazabi's Grand Tribute: complete set bonus
    => Aldur's Watchtower: Aldur's Deception, Aldur's Advance.
    => Natalya's Odium: Natalya's Soul
    => Griswold's Legacy: Griswold's Redemption, Griswold's Honor, complete set bonus.
  • Slightly changed unique items listed below:
    => Claws: Shadow Killer, Jade Talon.
    => Bows: Pluckeye, Witherstring, Raven Claw, Blastbark, Kuko Shakaku, Endlesshail, Magewrath.
    => Swords: Shadowfang, Ripsaw, Blade of Ali Baba, Ginther's Rift.
    => Javelins: all
    => Throwing Weapons: all
  • Enabled hidden item modifier "permanent quiver quantity" (arrows/bolts are not consumed) for bows and crossbows, but currently it is spawned only on runeword "Harmony".
  • Throwing weapons (excluding amazon-only javelins) can have 1 socket.
  • Increased maximum quantity of throwing potions to 50.

overlord


unlimited quiver


Skills

Amazon

  • Inner Sight reduces target's defense (capped at 25%) instead of increasing light radius.
  • Added mana steal (capped at 10%) to Magic Arrow.
  • Decreased next delay of Lightning Strike to 2 frames (undocumented change in older versions).

Assassin

  • Removed hidden converted fire damage from Fists of Fire (undocumented change in older versions).
  • Removed hidden physical resist by hard skill point from Fade (undocumented change in older versions).
  • Decreased next dealy of Phoenix Strike charge 2 and charge 3 missile attack to 2 frames (undocumented change in older versions).

Barbarian

  • Fixed an issue with incorrect radius of Howl in practice.
  • Monster flee time of Grim Ward scales up with level.

Druid

  • Removed flat defense and life regeneration from Lycanthropy.
  • Feral Rage harks back to vanilla setting, but life steal is greatly decreased (capped at 10%).
  • Maul harks back to vanilla setting, and stun length is slightly increased (capped at 5 seconds).
  • Slightly decreased synergy bonus of Hunger.
  • Oak Sage provides life regeneration instead of life after each kill.
  • Added defense bonus to Heart of Wolverine.
  • Added life after each skiil to Spirit of Barbs.
  • Cyclone Armor provides flat defense instead of defense vs missile.

Necromancer

  • Bone Armor provides flat defense instead of defense vs melee.
  • Attract decreases target's defense (capped at 100%).

Sorceress

  • Decreased next delay of Chain Lightning to 2 frames (undocumented change in older versions).

Monsters

  • The following monster skills deal magic damage (undocumented change in older versions):
    => Act 1, Act 2, Act 3 Acid Beast spitting
    => Act 5 Imp bolt, Baal (and clone) Inferno/Nova

Items

  • Slightly changed unique items listed below:
    => helms: Jalal's Mane (druid-only), Wolfhowl (barbarian-only)
    => weapons: Bartuc's Cut-Throat (assassin-only)
    => rings: Nagelring, Primal Totem, Sharp Shooter
    => charms: Arena Bracelet (reworked as Purge Signet), Guild Key (reworked as Sanctum Key)