Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.47 officially released

I decided to restore vanilla settings to many druid shape-shifting skills, because some core features are what a werewolf or werebear is made of. Plus, since there are implemented but undocumented changes in previous versions, I feel oblidged to mention them in this update before it's too late.

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Skills

Amazon

  • Inner Sight reduces target's defense (capped at 25%) instead of increasing light radius.
  • Added mana steal (capped at 10%) to Magic Arrow.
  • Decreased next delay of Lightning Strike to 2 frames (undocumented change in older versions).

Assassin

  • Removed hidden converted fire damage from Fists of Fire (undocumented change in older versions).
  • Removed hidden physical resist by hard skill point from Fade (undocumented change in older versions).
  • Decreased next dealy of Phoenix Strike charge 2 and charge 3 missile attack to 2 frames (undocumented change in older versions).

Barbarian

  • Fixed an issue with incorrect radius of Howl in practice.
  • Monster flee time of Grim Ward scales up with level.

Druid

  • Removed flat defense and life regeneration from Lycanthropy.
  • Feral Rage harks back to vanilla setting, but life steal is greatly decreased (capped at 10%).
  • Maul harks back to vanilla setting, and stun length is slightly increased (capped at 5 seconds).
  • Slightly decreased synergy bonus of Hunger.
  • Oak Sage provides life regeneration instead of life after each kill.
  • Added defense bonus to Heart of Wolverine.
  • Added life after each skiil to Spirit of Barbs.
  • Cyclone Armor provides flat defense instead of defense vs missile.

Necromancer

  • Bone Armor provides flat defense instead of defense vs melee.
  • Attract decreases target's defense (capped at 100%).

Sorceress

  • Decreased next delay of Chain Lightning to 2 frames (undocumented change in older versions).

Monsters

  • The following monster skills deal magic damage (undocumented change in older versions):
    => Act 1, Act 2, Act 3 Acid Beast spitting
    => Act 5 Imp bolt, Baal (and clone) Inferno/Nova

Items

  • Slightly changed unique items listed below:
    => helms: Jalal's Mane (druid-only), Wolfhowl (barbarian-only)
    => weapons: Bartuc's Cut-Throat (assassin-only)
    => rings: Nagelring, Primal Totem, Sharp Shooter
    => charms: Arena Bracelet (reworked as Purge Signet), Guild Key (reworked as Sanctum Key)
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