Download Original Trinity: Dropbox.com
Version 3.08f
Download Custom Edition: Dropbox.com
Version 1.0

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0 comments by RedFog on Oct 14th, 2012

Hello everyone

Finally, after the long laziness, I have released the SDK for both custom edition and original version. They include source codes and fgd files. fgd files have entities which use more features of trinity. Entities will be explained in tutorials section. Check the section often for tutorials!

Also, I have finally provided the download link for the Version 3.08f of original trinity, which is the latest version of original trinity. So, developers who like plain trinity will be able to use the latest version with lots of more bug fixes.

Also, note that SDK for custom edition will not work with original and SDK for original will not work with custom edition.

Thanks for reading!

Best regards

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Trinity Engine sdk+map+tools+mht

Trinity Engine sdk+map+tools+mht

Dec 15, 2013 SDK 0 comments

Contains the trinity renderer CE v3.08f sdk and v1 sdk, trinity render for AOM, as well as trinity renderers v1.03, v1.13, v3.05f, v3.08f, cbo test map...

Trinity Render original SDK V3.08f

Trinity Render original SDK V3.08f

Oct 14, 2012 SDK 4 comments

A simple SDK for version 3.08f of original trinity render. It contains source code and fgd file. Source code is also included in original release. This...

Custom Edtion SDK V1.0

Custom Edtion SDK V1.0

Sep 9, 2012 SDK 5 comments

Version 1.0 of Trinity Render: Custom Edition. It contains source code and .fgd file or mapping. FGD contains new entities which use more of trinity's...

Trinity Render: Custom Edition for AOM

Trinity Render: Custom Edition for AOM

May 18, 2012 Patch 11 comments

This patch will add a trinity render to your existing AOM installation. To install- First, download Trinity Render: Custom Edition V1 and open folder...

Post comment Comments  (0 - 10 of 127)
Guest Aug 17 2014, 9:59am says:

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Guest Aug 19 2014, 11:10am replied:

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Randomguy7 Apr 30 2014, 1:16am says:

This doesn't work with steam or with xash3d :(

+1 vote     reply to comment
BurnerMan Mar 17 2014, 7:15pm says:

What did you use to compile this source codes ?...and how?

+1 vote     reply to comment
CeretPenyok Feb 21 2014, 1:46pm says:

Are this engine still in development? Or is it stopped?

+2 votes     reply to comment
Guest Dec 22 2013, 12:44pm says:

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SourceSkyBoxer Aug 20 2013, 3:09am says:

Hello guys, i find Trinity Renderer very awesome :)

PS: I am working own mod customized with Trinity Engine :D under Xash and i am creating same binary for Mac OS X :D No Fake! Can you check my profile SourceSkyBoxer.

XASH under MAC OS X = WIP ( Not released yet! )

+1 vote     reply to comment
SourceSkyBoxer Aug 22 2013, 10:30am replied:

Hello guys, i have added bumpmapping ( HL-Bump from Verc Collection in your Trinity Engine = Awesome Effect :D

PS: I add same original aurora system by Spirit of Half Life 1.6 next time.

Update* Improve Trinity's Aurora System will remove and Added new Aurora System original source by SoHL = Custom Engine :D

0 votes     reply to comment
SourceSkyBoxer Aug 22 2013, 11:56am replied:

And i have compiled Trinity and Bump-HL into Visual Studio 2008
It gets successfully Yeeaaaah!

I copied 2 dlls into my custom mod and i try process into game and i see becasue full-light again bumpmapping :( and i use with flash-light by Trinity than get choose textures :O What does it happen?

How do i fix worng structure of bumpmap.cpp?? Because i have changed bumpmap.cpp with "int i" from for ( i.....)
because structure error were a lot of lines.. i have fixed with int i; and enter for ( i .... )
and gets non errors Yeah.

But why does it happen with in-game??? Can you help me sometimes?

0 votes     reply to comment
EDOC_32 Aug 7 2013, 12:59pm says:

a question, i have a version of TrinityEngine that only have .dds files... when i make a particle... I Can add in the 'texture' line a .tga texture?, e.x: add some as "texture particles/fog.tga".
or only work with .dds textures?

+2 votes     reply to comment
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Released May 8, 2009
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Highest Rated (2 agree) 10/10

Its not the first time we see a heavily modified GoldSrc engine version, but it is the first time we see one attempting to actually extend the engine's limitations and flexibilities rather than making it look good. While Trinity does have it share of graphics improvements, most of the new and modified systems are supposed to increase the engines capability rate, things such has: The texture loader, that lets you load texture of any color depth, and any resolution, also supporting the .DDS format…

May 24 2012, 12:51am by hunk_guerrius

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