Trespassing is a single-player modification based on Jurassic Park(Both the books and movies), and inspired by Trespesser, a PC game that came out in 1998 which boasted good AI, physics, and fresh sounds. The game was fun, but never really popular. The Trespassing team hopes to make a game that is fun, up to today's standards, and most of all, make a mod that can be called the modern Trespasser.
Using what was left of resources and with help from a few adventurous investors, Ingen gathered a team of specialized technicians, paleobotanists, hunters and paleontologists and sent them along with an adroit commando unit as a last resort exploration of the Nublar island, all in order to analyze the feasibility of redesigning the original park complex and eventually, open a new, safer and more structurally sound Jurassic Park. Almost five of the six months the expedition was meant to last had passed, critical info ranging from animal behavior to territories, from operative intallations and systems to shut down or destroyed facilities and maps had been collected without any casualty or unexpected event. On June 27th, three days before the six-months stay on Site A, the electronics engineer was left alone in the basecamp. In less than two hours he had stripped clean all the info storage racks, destroyed vital communication and safety systems and deployed decoys to attract predators to the now exposed basecamp.
Less than four hours later the remaining team members were reached by the commando unit at the basecamp, and something went terribly wrong...
Decoy devices had attracted a Raptor pack, quickly outnumbered and lacking skill from the civilians, the group shortly fell victim of the ruthless attack, leaving scorched transports and bodies behind. John Whyte, paleontologist and thrill seeker arrived later to the place, to find everything burned, battered and pretty much useless.
At this point you start the game.
Trespassings gameplay will be similar to what you'll find on Crysis; however, instead of hiding and surprising unexpecting aliens, the player will find himself in an environment where his knowledge and skill will be the only way to ensure the next step you make is safe.
We strive to create a simulation of what Jurassic Park was sometime after the security breach that lead to the final shutdown of the park, thus, animals, transports, installations, vital support facilities and everything you would find in the island will behave just like in the movie, enabling the player to find several ways to solve a particular problem, set up traps, access places without security clearences and later on, run the park and activate or deactivae whatever is needed in order to escape.
Site B and C gameplay will vary to a large degree since Whyte is being hunted by humans and animals at the same time, security has to be breached, installations blown up, and resourcing to anything that could either hinder or destroy the progress of Biosyn and any hungry dinosaur.
Scenarios will range from tropical jungle, to underground facilities, underwater installations, research labs and more, each with it's own ways to be handled.
Regarding guns, we have a long list of them that will be available as the game progresses. Here are some now:
GLOCK 17 "Amphibian"
Taurus Raging Bull
FN Special Police Rifle
Remington 870MCS "breeching weapon"
G36 with grenade laucher
FN Herstal P90
Transports will be found on air, underwater and on land; heavy duty, light reconaissance, defense and troops transport, research and communication, maintenance and some more will be all usable by the player, will be destructible and it's usability will directly depend on fuel available and damage taken.Some examples are:
UH-60 Blackhawk helicopter
Here is the forum: Trespassing.co.uk
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