Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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Mr.Walrus Dec 23 2010 says:

Looks great, mustve been a pain in the *** to make though!

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jenkins_08 Author
jenkins_08 Dec 23 2010 replied:

Thanks and yes, yes it was lol

+2 votes   reply to comment
Mrksmt9 Dec 24 2010 says:

lets hope this is not wasted when it comes to release, as personally looks a bit pointless

-1 votes     reply to comment
Crash-Headroom© Creator
Crash-Headroom© Dec 24 2010 replied:

most of what is in games is pointless......

+2 votes   reply to comment
jjawinte Dec 24 2010 says:

Your a far more patient man than I Jenkins ! Looks smooth as silk though, I must say.

+3 votes     reply to comment
CrazyChickenMFK Dec 25 2010 says:

It's neat but I don't understand why you had to use so many triggers and such. Does it do more then what we saw? Because if it just opens up like that theres no much need for so many relays and things like that.

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Crash-Headroom© Creator
Crash-Headroom© Feb 27 2011 replied:

You'd have to ask jenkins about that one, he's the one that constructed this map (I wanna use it for the entrance to the last boss area).

+1 vote   reply to comment
zonbie Dec 27 2010 says:

i like the music better than the map, personally

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This is the 4th iteration of a 'living geometry' test that i've been doing over the last 2 days... There are over 960 outputs spread across 31 logic relays, triggering 420 func_doors, 60 func_movelinears & 60 func_brushes.

This is the first in a series of living geometry tests that i will be creating, next on my "to try" list is having a large wall react to how close the player is, a sort of spiritual successor to my old "Dynamic Combine Wall" video.

Music is a remix that i made of a friend of mines (FreakyBro's) track.
It's called "FreakyBro - Pondering Reality (Jenkins' Plastered Nightmare Remix)"
and can be listened to in full here:


Video Details
Dec 23rd, 2010
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