Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.
This is the 4th iteration of a 'living geometry' test that i've been doing over the last 2 days... There are over 960 outputs spread across 31 logic relays, triggering 420 func_doors, 60 func_movelinears & 60 func_brushes.
This is the first in a series of living geometry tests that i will be creating, next on my "to try" list is having a large wall react to how close the player is, a sort of spiritual successor to my old "Dynamic Combine Wall" video.
Music is a remix that i made of a friend of mines (FreakyBro's) track.
It's called "FreakyBro - Pondering Reality (Jenkins' Plastered Nightmare Remix)"
and can be listened to in full here: