Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.
This is a map made in under a day, as the credits at the end say, map, sounds, recording and music by me, Jenkins.
As this is still an early prototype, the orange buildings are just temporary, Stage 2 will be creating actual shanty town type buildings in their place.
Also light_dynamic doesn't appear to be working.
Please excuse the choppy frames here are there, i had lots of programs open when i recorded this.
This was also about the 20th retry of the recording because i was having bad page tearing issues and wasn't sure if it was my graphics settings or the map itself, found out through trial and error it was basically both.
Toxis Residuum is a total conversion mod for Source Engine being developed by Jenkins & Crash-Headroom©.
©2008-2010. All Rights Reserved.
NB: I won't be uploading these in HD because it chews up too much precious hard drive space and also they are just promotional/work in progress videos anyway so i see no need to use HD.