Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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Chernobyl Concept
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RustySpannerz May 18 2010, 11:11am says:


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archkyrie May 18 2010, 11:29am says:

ooh... nice.

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xXMaNiAcXx May 18 2010, 12:38pm says:

WIP? THIS?? Stop lying, it seems to be perfect.
Anyway, explode this on the story, I wanna see a nuclear explosion ;D

+2 votes     reply to comment
Camcidgos May 18 2010, 1:24pm says:


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AlekZanDer May 18 2010, 4:22pm says:

Very nice. But as I can see, you have done allot of brushwork. Use more models.

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Crash-Headroom© Creator
Crash-Headroom© May 18 2010, 6:36pm replied:

and as i keep pointing out (and as our front page describes) we have no it will just be brushes, untill that happens.....

+1 vote   reply to comment
jenkins_08 Author
jenkins_08 May 19 2010, 10:10am replied:

yeah man we probably have at least 2 more years to go on making this game... Actually that's being optimistic without a modeler to help us....
Plus nearly every single screenshot we post is work in progress. We appreciate the crits but you should try and crit towards something we aren't aware of already :P

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zonbie Jun 19 2010, 9:43pm says:

the building seems very very small

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This is a concept of Chernobyl - a Nuclear Power Plant that we are basing our power plant off in TR. We wanted the building to be as accurate as possible where the surrounding parts don't really have to
Map is still a work in progress and needs a hell of alot of optimising.

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May 18th, 2010
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