Tier666TA is a bot AI modification focused on replay value. Bots can now move around just as pro players do. To play this mod, you need both Quake3 Arena and Team Arena installed on your PC.

Report abuse Tier666 TA Version 6.1 for Linux
Filename
tier666TA-v6.1.tar.gz
Type
Full Version
Uploader
a13xoloid
Date
Feb 18th, 2012
Size
3.82mb (4,008,463 bytes)
Downloads
33 (1 today)
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Description

"Tier666 Team Arena Edition" or "Team Arena Redux" is a bot AI modification for QuakeIII Team Arena. Bots can now move faster and act more unpredictably. You can expect more on enjoyable opponents.



Title : Tier666 Team Arena Edition for Linux (v6.1)
Author : a13xoloid
description : Bot AI Mod for extraordinary offline experience
platform : Linux


* Description *

"Tier666 Team Arena Edition" or "Team Arena Redux" is a bot AI modification for QuakeIII Team Arena.
Bots can now move faster and act more unpredictably.
You can expect more on enjoyable opponents.

* Features *

- redefined "fast and furious" single player experience
- quick single player score trial
- new gametype "Kamikaze Rush Hour"
- new gametype "Max Overload"
- new gametype "Harvester Redux"
- new gametype "Clan Arena"
- optional use of external entity set per gametype with bot AI support
- optional use of optimized bot route data per gametype
- optional player movement
1. double jump (from CPM or Quake Live)
2. bounce pad double jump (from Quake Live)
- advanced bot movement
- dynamic weapon choice AI
- more tactical AI
- wider range of render setting

* Play Information *

- make sure you have retail version of both Quake III Arena and Team Arena installed on your PC, ideally patched to v1.32
- extract the contents of "tier666TA-v6.1.tar.gz" to your Quake3 folder, so that "tier666" sits in the same directory with original "quake3"
- run "tier666" or "tier666-smp" to play

   your_quake3_directoy/ (such as /usr/local/games)
    |
    |_quake3
    |_tier666
    |_tier666ded
    |_tier666-smp
    |
    |_baseq3/(essential, addon contents should be located here for safety)
    | |_ pak0-8.pk3
    |
    |_missionpack/ (essential)
    | |_ pak0-3.pk3
    |
    |_tier666TA/ (tier666 directory)
      |_ cgamei386.so
      |_ qagamei386.so
      |_ tier666.pk3
      |_ uii386.so

WARNING: You can't use tier666TA.exe to run other mods, including original Quake3 Arena.
WARNING: Linux version is only tested on radeon 7200 with unofficial driver. If tier666 suddenly terminated, try disabling new render options such as simple player skin.

* New Rules *

[ Kamikaze Rush Hour (based on One Flag CTF) ]
- round game
- instagib
- every time a player catches white flag, kamikaze timer with random factor is activated on him
- explosion can only be activated by this timer
- explosion is prolonged with random factor if flag carrier frags an enemy

[ Max Overload (based on Overload) ]
- round game
- spawns with 200 health/armor, full weapons and decent amount of ammo
- the goal of offense team is to destroy enemy obelisk while defense team is to prevent it
- offense team spawns at self team's or enemy team's respawn spots, while defense team uses their initial spawn points

[ Harvester Redux (based on Harvester) ]
- a player who touched enemy obelisk with skulls is now teleported to team base
- capture count is multiplied by 2 if more than 5 skulls are brought at a time, multiplied by 3 with more than 10 skulls

[ Clan Arena ]
- round game
- spawns with 200 health/armor, full weapons and decent amount of ammo
- fight till one team is exterminated

* Change Log *
v6.1
- added *new* map entries in single player mode(Clan Arena)
- added 30 new quotes
- added a new command "traveltime" for debugging purpose of bot fishing
- changed force model from sarge to grunt
- improved the rule of "Kamikaze Rush Hour" and "Harvester Redux" to make it worth challenging and more balanced
- g_forcerespawn is no longer forced to 1 sec (is now 5 secs by default)
- optimized bot AI regarding waypoint detection, CPU usage or memory access is now reduced to the level of v5.0 equivalent
- fixed an item bug in q3dm17 where red team couldn't pick up doubler near red obelisk
- fixed a team AI bug that gave all bots team leader skill

v6.0
- added a new external waypoint system that is more reliable and is much eaiser to setup in radiant
NOTE: mdk(map development kit) is now available as a separate download
NOTE: you don't have to recompile bot file, just have to create an additional small bsp file in a second
- added a customized version of q3dm6(ffa) whose item placement is almost equivalent to pro-q3dm6
- added a customized version of q3dm6(tournament) whose item placement matches the one with Quake Live's
- added a customized version of q3dm6(clan arena) in which bots make full use of new waypoint system
NOTE: current waypointing is least enough, there are a lof of potential left for you to make it better
NOTE: if you made a killer waypoint or item placement for any map, feel free to upload it to addon section in moddb :)
- added q3dm6 in single player tournament
- removed a CVAR "hopper_allow_godlike"
NOTE: an entry of removed CVAR is still left in "q3config.cfg" that can safely be erased
- added a new CVAR cg_fragFeedbackStyle

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Tier666 TA Version 6.1 for Linux
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Icon
Quake III Arena Icon
Platforms
Windows, Linux
Developed By
a13xoloid
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Release Date
Released Aug 12, 2011
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MD5 Hash
9c017ae687fb7a387a5bfe0126199d85
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