Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

Report Which would you prefer we do next?

Poll started by GeneralJist with 135 votes and 5 comments. Browse the poll archive.

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GeneralJist Creator
GeneralJist - - 474 comments

hello community,
so we are nearing a demo for our 1st indie project(which we will release for testing soon):
Indiedb.com

We are trying to figure out what to do next.

Your comments and concerns are important to us.
please let us know your thoughts.

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Nord_Licht
Nord_Licht - - 421 comments

My humble opinion: The game engine of C&C3; is really old, older than RA3, we suffered a lot when trying to mod it because many of our skills simply cannot be implemented. Limited in both functions and load compare to newer engines (especially unreal and unity have whole communities providing technical support), and EA's copyright agreements disallow profiting from mods.
Even though most art assets can be used in both a mod and an indie game, it's still better to consider carefully when you decide to spend time on a mod, when you have the knowledge and time to try out indie projects.

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Guest
Guest - - 691,586 comments

Renegade X help

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Guest - - 691,586 comments

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