This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
it looks diferent. but i cant tell what
did you add a confessor to the black hand and a confessor and a black hand to the millitants? i cant understand
No, confessor is removed, Both Black hand and militants got Black Hand Leader armed with laser rifle instead.
Good work
does the BH leader throw psychotic grenades?
--please say yes--please say yes--please say yes--please say yes--
yes :)
YES!!!!!!!!!oh yeah!i love watching enemy riflemen killing each other!
Is it going be a secondary ability like the GDI Riflemen's ability to build foxholes?
HAHAHA they will all die!!!
I'd like to see 'em!
I hope you fixed the militants.
what was wrong with them???
PLZ EXPLAIN???
two suggestion
1.- give the Nod militant some texturing love for the next release.
2.- is there any chance you can take the psychotic grenade off from the militants and give it to the Nod hero or the shadows squad or to a totally new unit (like a unit totally dedicated to use that grenade), the grenades effects comes too gratuitous, instead of an actual firefight the enemy facing the grenades start killing each other without a chance it totally beats the purpose of Nod militant carrying guns.
not the ff grenades, those suck big time and are overpowered.