This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
New fx for the forgotten. Superweapon or support power, I´m not decided yet, but its going to be huge blue tiberium explosion or lightning storm (RA2 style with something extra.
Great~
A weatherman said there's a chance for a lightning shower tonight... It just so happens he's also in control of a weather control device XD
What I am leaning more towards is let this man-made lightning storm (possibly ion?) be the main superweapon. To me this seems like it could have a wider spread and therefore do more overall damage. Then let the blue tiberium explosion be the next best as a high-end support weapon launched from either a single rocket or a cluster-missile (taken from Nod?). Either way, both weapons are perfect for the mutants ;)
Agreed as support power.
Ride the lightning.
No, but really, a localized ion storm would probably be best for their super weapon.
I actually liked what the Forgotten Mod did--their superweapon was this vat that grew a veinhole monster which would be launched at the enemy, where it would erupt with tendrils and destroy everything. It was pretty cool to behold. As cool as an ion storm would be, I don't see the Forgotten having the technology to create a localized one--no matter what tech they might have salvaged.