This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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Ori`verda
Ori`verda - - 12,429 comments

Things in TE are getting more classic and realistic then vanilla CNC3 ever was, what I like most about this mod is that you get most of the old units but they are upgraded to show you that in time tech evolves.

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justgoaway
justgoaway - - 8,208 comments

Yeah! Stealth Trasports!

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GoldenArbiter
GoldenArbiter - - 182 comments

Stealth transports? that is scary.
Oh, are you fixing the bug with the nod harvesters, where they don't harvest if there is a lot of lag?

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TheNodCommander
TheNodCommander - - 1,114 comments

Lot of lag? What have you been doing exactly? XD

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Starfox100
Starfox100 - - 1,297 comments

seen it also but for me all harvesters stop then. gdi nod and scrin (OK, me and my friends making 300+ heavy units to battle each other at the same time...)

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5thHorseman
5thHorseman - - 1,380 comments

It does not seem to be as much about lag but the overall amount of units on the field the computer must manage. Seems like Nod harvesters get overlooked in that mess.

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