This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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FortressMaximus Apr 20 2013, 8:41am says:

Ground lasers are a good idea. I was initially for something related to nuclear technology (maybe a small nuclear warhead, since the Nod nuclear missile) because it wasn't used in Nod units.

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skull-4- May 7 2013, 2:07pm says:


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Lord_Chimera Mar 22 2014, 1:54am says:

Since its laser weaponry is fixed-forward its flanks and rear is vulnerable. does it have a high armor?

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Montauk is all about lasers. And he got a lot of it. But there is a obvious weakness. You can outmanoeuvre this beast with faster vehicles.

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Apr 20th, 2013
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