This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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Carnius Author
Carnius - - 1,354 comments

Before anyone asks for EMP mines ability, i will maybe add this ability to Falcon, you will always build apc even without any ability and it helps falcon to be more useful.

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playmsbk
playmsbk - - 2,388 comments

i actually think that giving the falcon the ability to be EMP mine layer would cause too much trouble. it now has stealth detection, its fast, it can have EMP grenades, it can pass over cliffs. imo u should keep the EMP mine abillity for APC.

BTW, the wolverine can still detect stealth, right? i feel like the wolverine is becoming useless as the APC can both kill enemy aircraft and infantry and the falcon can detect stealth, if u keep the stealth detection for it and have the falcon be stealth detecting too we would have one strategic reason to use the wolverine.

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justgoaway
justgoaway - - 8,208 comments

I agree with the fact that the EMP mine should keep on the APC. But the Wolverine will not become useless. It is already "the hell" on early games and will still be without stealth detection. And remember that they now have "area of effect" damage.

Looking on a new way... yeah. The new version is better =D

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Relifed
Relifed - - 1,112 comments

ahhh now i can see it better :) looks better then before :D

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Eagle_11
Eagle_11 - - 431 comments

hmm,if Nod apc has mine ability,GDI counterpart should continue to have it."Mines are laid from APC's" was ok.

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nose-bLeed
nose-bLeed - - 1,077 comments

yes this one is better, in other pic it look like minigun...

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Нunter-Seeker
Нunter-Seeker - - 1,373 comments

Looks much better, good work!

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Baziil
Baziil - - 374 comments

Amazing stuff!!!

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‡worlun‡
‡worlun‡ - - 2,027 comments

WOOT :) Thats a GUN :) looks better than previous one :)

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KaanTech
KaanTech - - 334 comments

look like more bulky from the other 1 (i mean the TE older 1 not original 1)

gun is more like a anti-air weapon with high rate of fire.........

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GooberTrooper
GooberTrooper - - 2,197 comments

It looks great Glad it still has a Quad Cannon but will it be Upgraded with Dual Miniguns or Gatling cannons when you purchase AP ammo?

Also the who heard of a Hover Vehicle Dropping Mines Especially a Little Falcon? Keep the EMP Mines on the APC.
And Keep Stealth Detection on the Wolverine So a GDI Player has SOMETHING that can Detect stealth during the beginning of the game.

So Why use a Wolverine when you have an APC that can do better?

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darkdust43
darkdust43 - - 311 comments

i like the idea of falcon laying mines since its more mobile. personally i dont use them at all though so it doesnt really matter. well also usually minelayers can also get rid of minds that would kinda be hard for a hover unit.

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ErastusMercy
ErastusMercy - - 777 comments

This version's guns are cool but I personally prefer the turret layout of the previous version.

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simon1812
simon1812 - - 416 comments

excellent design.

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Smallchange
Smallchange - - 2,108 comments

in my opinion, you should leave the mines to nod and give gdi the ability to hold two squads now that there are more spots available. :D

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AbsolutePr00f
AbsolutePr00f - - 96 comments

Love the design but I agree with people that you should either keep the emp mines or add another garrison slot.

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Project.Trinity
Project.Trinity - - 265 comments

YUM YUM YUM!!!!

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Captainobvious
Captainobvious - - 124 comments

I like the old one more.

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Beckett
Beckett - - 470 comments

i always destroy it by cyborg commando:D:D

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Rimtech
Rimtech - - 120 comments

i like too old...

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master_oli-p
master_oli-p - - 1,462 comments

really like this one, especially the gun

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d-Raven-b
d-Raven-b - - 28 comments

The turret of the new model is way better than the old one.
I do not miss the EMP-Mines and I also think the Falcon is useful as it is now.
However, what about the Wolverine? The APC is also great against infantry (especially with std. soldiers loaded) and has AA capabilities.
I think the detect stealth ability is better suited for the Faclon but why would anyone build a Wolverine now?
Is it cheaper than the APC?

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darkdust43
darkdust43 - - 311 comments

i think in the current version wolverine is 6-700 and apc is $900

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Carnius Author
Carnius - - 1,354 comments

That might be problem, but we will see how this works out in PvP battles. Anyway, Wolverine will be still cheaper than apc and much better infantry killer, i believe he will be used at least to fill gaps.

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kyleicenroad
kyleicenroad - - 16 comments

first thing first love the mode for tw brings me back to ts but i looked at this and i just think the guns are too big for the apc i liked it better the old way

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visceroid-breeder
visceroid-breeder - - 73 comments

i like the old turret more
this looks more like a anti air gun

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Blak-Dragon
Blak-Dragon - - 168 comments

Will this new APC be able to have two infantry slots instead of just 1 ? I mean compared to the original APC, the new variant is nearly twice as large. But then again if it's getting a new gun overhaul then I don't mind.

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lukenxn
lukenxn - - 27 comments

reminds me of an old model i did in Sketchup. Tinyurl.com nice work, im loving what you are doing in this mod

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