Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Post news Report RSS Tiberium Dusk 1.26 "ION STORM!" + More: Early Preview

Tiberium Dusk 1.26 "ION STORM!", an upcoming update for Tiberium Dusk which will include various new gameplay mechanics, faction changes and much more. This article is an early preview of some of the new content that will come in the update with some detailed explanation of the new mechanics that will be introduced in the update. :)

Posted by on

Tiberium Dusk 1.26 "Ion Storm"

In version 1.26 a new feature will be arriving called (Ion), Ion is simply a suffix for various vanilla maps in Kane's Wrath which will feature improved Tiberium life and Ion storms.

For example: Dead Six (Ion) is the Ion Storm version of Dead Six, which can be seen in the video above. A very hostile map choc-full of Tiberium Lifeforms, a dangerous ion storm and slightly changed map graphics.

So what are the Ion Storms?

The Ion Storms in Tiberium Dusk are an attempt to make an Ion Storm as faithful to the Tiberian Sun Ion Storm as possible, where possible. This includes similar style lightning effects, a more random nature to the storm, similar lighting effects and covering a much wider area without inducing lag on the engine.

This has -mostly- been achieved, with storms being able to naturally propogate and spread themselves around the map. They do not cover the entire map at the same time however, and they do occasionally glitch or get stuck in the corners of the map; this is a known bug and I'm not sure if it is fixable at this time. :P

The storms do have a tendency to attack player and AI units, though they will also strike randomly as well, the damage done by lightning strikes has been kept fairly low to avoid frustration, but an Ion Storm is still a deadly threat on the battlefield.

Improved Tiberium Life?

Tiberium Life will be found across the map in maps marked with (Ion), the Tiberium Lifeforms have now been fully set up to have their own AI and they will freely wander and do as they please. They are hostile to both players and AI, regardless of their faction.

This includes Mutant Maruaders who have a tendency to shoot on sight, unlike Tiberium Fiends or Visceroids, who usually are either aggressive or run away depending on the unit that approaches them. (They don't typically attack conyards or harvesters)

Other stuff:

Other stuff shown in the preview include a peek at the new Black Hand arsenal, including the modified Scorpion "Dragon Tank", "Devil's Tongue" flame tank, "Lazarus" stealth tank and the Obelisk of Fire.

There are also fast snapshots of various other changes like Disc Throwers and other new units built by the Steel Talons AI. Sadly I do not believe they built the disruptor, although they are fully capable of doing so. :P

Thank you!

Tiberium Dusk 1.26 is still pretty early on, but I hope to make a release after doing some massive rounds of bugfixing, polishing and improvements so stay tuned. :D

Post comment Comments
egozi44
egozi44 - - 2,220 comments

Speaking on wild life froms =D

Reply Good karma Bad karma+1 vote
Burakkuhāto Author
Burakkuhāto - - 433 comments

SUPERIOR!!! >.<

But that veinhole monster (or at least the effects) is from the Forgotten mod right? iirc, I may be wrong.

I'd love to add similar stuff if I ever get the time, but honestly I've got an infinitely high wall of bugs I need to fix first lol. >_<

Honestly even the percent-chance for visceroids spawning makes me jelly lol. ^^

Reply Good karma+1 vote
egozi44
egozi44 - - 2,220 comments

Yeah it's from the forgotten, got permission to use these though only few years later I've found out in their site somewhere that they allows to use anything we want as long as we credit them without the need to ask them directly xD

And yeah I know how it's feels when you have many bugs you need to take care of ahah xP

Reply Good karma Bad karma+1 vote
nuruddinshah52
nuruddinshah52 - - 469 comments

FINALLY something from this mod.
Hmm

Wow 9 min for Super

Reply Good karma Bad karma+1 vote
Burakkuhāto Author
Burakkuhāto - - 433 comments

Yup! Its been too long, the mod is in a super buggy mess in its current state though; but it looks cool / plays fun. ^^

Yeah, still 9 minutes until I do a rework for the Supers. I'm trying to figure out whether I should have Supers be more like a side-weapon (so less effective like in Tiberian Dawn / Sun) or have a long reload time.

Reply Good karma+1 vote
nuruddinshah52
nuruddinshah52 - - 469 comments

Supers be more like a side-weapon (so less effective like in Tiberian Dawn / Sun) or have a long reload time.

Hmm Like the remix mod? Of CC red alert
Where mod super is more of a unit killer then base killer or
you want it to be like the OG it just damage stuff

Hmm "It just damage stuff"
Can you even do that in this game?

Reply Good karma Bad karma+1 vote
TiberiumNeko
TiberiumNeko - - 107 comments

This looks awesome! =D

But I'll be honest about one thing that annoys me: The classic Stealth Tank uncloak and recloak sound effect added to the Lazarus Stealth Tank is a bit annoying because of how quick they do it, at least when they are in a big group. XD

Maybe add the one from Tiberian Sun? ^^

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,662 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: