Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Brotherhood Outpost
embed
share
view previous next
 
Post comment Comments
CnC_Fin
CnC_Fin Dec 12 2010, 10:54am says:

Ahh the beautifulness. You're doing damn fine work

+5 votes     reply to comment
CommanderDG
CommanderDG Dec 12 2010, 11:54am says:

wow the "winter" effect is very cool.

+1 vote     reply to comment
Нunter-Seeker
Нunter-Seeker Dec 12 2010, 12:17pm says:

Whoa...! :o

+1 vote     reply to comment
Jeffman12
Jeffman12 Dec 12 2010, 12:37pm says:

That's just an 'outpost'?
I'd love to see what passes for a base.

+3 votes     reply to comment
GooberTrooper
GooberTrooper Dec 12 2010, 12:42pm replied:

Hah! Me also! Who heard of Outposts having TON's :P

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 12 2010, 9:12pm replied:

Well mabye not an Outpost I was just trying to think of a name for a Screenshot I hadn't used yet ok! :)

+1 vote   reply to comment
KeithAlvarado
KeithAlvarado Jun 23 2013, 11:08am replied:

Are you going to redo or make your own maps to fit the TS type maps, Because I would love if you did the map cityscape from Firestorm, or the night of the mutants map.

+1 vote     reply to comment
TheNodCommander
TheNodCommander Dec 12 2010, 1:26pm says:

It looks very cool. But a question: Are those "rings" always present even if you dont select said unit or structure? Because if you ask me, I'll be honest: It looks horrible.

+2 votes     reply to comment
OmegaBolt
OmegaBolt Dec 12 2010, 1:50pm replied:

Yeah I'm not really a fan either, however I think that's what goes for remap in this mod so I guess it will always be present. I'd much rather just have the house colour in the units/structures TBH... maybe in a more original way like using flags or lights instead of just plain colour.

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 12 2010, 8:00pm replied:

Needs to be more transperant, or do you want the ability to turn it on/off or do you think it should only show for selected/mouseover objects? Let us know, the idea behind it though is an Augmented Reality Interface (ARI) which EVA and CABAL render onto the battlefield view. Infact Nod and GDI will have their own unique ARI (depending on who you are playing as). For the moment they are the same but that will be changing soon. Also ARI will provide other useful info which we haven't gotten to implementing yet.

+2 votes   reply to comment
EvilGoodGuy
EvilGoodGuy Dec 12 2010, 9:23pm replied:

They look good, but I'd say maybe 10-20% more transparency would be nice.

Im not sure how much control you have over the rings, but if there is a way to make them show for units all the time, but only show for structures (that you own) when you roll over/select them, that would be cool IMO.

But if you manage to make the ability to toggle them on/off then that would solve any problems anyone has with them i think.

+1 vote     reply to comment
BOBUG
BOBUG Dec 13 2010, 6:40am replied:

I think you should make buildings only show it when selected or if possible when the mouse cursor is over them, while units should have it all the time

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 13 2010, 6:52pm replied:

how would u know if someone captured one of your buildings? *would defiantly need some sort of indicator upon capture if rings on structures arn't always on.

+1 vote   reply to comment
Xyrom
Xyrom Dec 14 2010, 9:39pm replied:

I think it would be fine with a high transparency when not selected... if you can please put up a pick to show how transparency would look... it would make it easier for people to decide whats best...

+2 votes     reply to comment
THeTA
THeTA Dec 12 2010, 3:02pm says:

my kingdom for some orca bombers!

+3 votes     reply to comment
Scorpionov
Scorpionov Dec 12 2010, 6:53pm says:

lets pwn some GDI!!

+1 vote     reply to comment
Pyrodaimon
Pyrodaimon Dec 12 2010, 10:20pm says:

Cool...

+1 vote     reply to comment
Renato04
Renato04 Dec 17 2010, 2:58pm says:

It looks awesome!

+1 vote     reply to comment
Chaplain_Alphitas
Chaplain_Alphitas Dec 18 2010, 10:48pm says:

I always loved the shape of those factories.

+1 vote     reply to comment
FIN7
FIN7 Jan 5 2012, 1:04pm says:

tiperian sun is back rnegade x is too two epic mods i missed tiperian sun this mod give me change go back to my chilhood

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

The Brotherhood of Nod has been venturing further out of their normal region's recently. GDI will need to respond to this growing threat.

Image Details
Type
Promotional
Date
Dec 12th, 2010
Size
1920×1200
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only