Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Never underestimate a lone Attack Cycle. It might spot for the heavy guns. Or be not so lone at all. Or launch a high-explosive fire-and-forget missile at your hover engine intake...
yeah!
Ha ha, good strategy. Makes good use of Nod's Stealth to stage an ambush in plain sight.
And that is why I send a combo of wolverines and APCs filled with disk throwers as scouts.
can wolverines detect cloak?
My guess would be, No.
No but they are cheap and fast as ****, you send them to force the enemies reveal themselves.
The Trojan with disk troopers is just there to harass the other units until the heavier ones arrive.
Will the scout units (like wolverines and attack bikes) be able to detect stealth? or will you need a MSA?
You will need the Mobile Sensor Array.
Looks like this map needs a little more work done on the dynamic lighting.
Just some constructive criticism, mod looks great so far. GL.
awesome mod i like it
awesome mod i like it