Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Though sometimes unnoticeable, surface properties played a subtle part in unit performances in Tiberian Sun. As this isn't an intrinsic feature of Tiberium Wars, we have created a substitute system that allows mappers to define "surface areas" which have different effects on the various propulsion systems.
This is a demonstration of the system with two pairs of HMLRS having a short race against each other - the Wolverines mark the starting line. As you can see, the two units on the water are much faster and have a special ground FX to show the player that they are on a different movement surface.
Darn awesome, great work once again
Wonderful!
Interesting.
Thats actually some really impressive work setting that up guys!
Or more so that you actually thought of it to do it (:
Awesome! :D
Great, but, Why this system had been removed by EA ?
It was still available in General...
I can't seem to spot the wolverine though damn camouflage works better than expected
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