"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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MrTaxikiller May 13 2009, 1:43am says:

nice teaser!

+3 votes     reply to comment
Aydynbek May 13 2009, 7:40am says:

Awesome. Will you guys use housecolors? If not I'll be happy.

+1 vote     reply to comment
Mighty_BOB! May 15 2009, 1:38am replied:

Yes there will be house colors. Look around in the image gallery.

Although I guess the gallery only shows GDI and Nod colors. And the most recent GDI housecolor is a WIP and not the correct shade, but whatever, the answer is yes. :P

+1 vote     reply to comment
F5544 May 13 2009, 8:10am says:

It gives the old CNC feeling :D

+2 votes     reply to comment
Nokiaman May 13 2009, 9:01am says:

OH GAWD! Awesome work dudues!

+2 votes     reply to comment
gpm May 13 2009, 12:16pm says:

Hum i liked but you guys cant make bether voices for the units??
I know that this is the original but this voices dont fit anymore in such graphics. (sory about my english)

0 votes     reply to comment
Duuude007 Author
Duuude007 May 13 2009, 12:19pm replied:

The classic voices are simply placeholders. They will be updated eventually. :)

+1 vote   reply to comment
adamobrn May 13 2009, 5:13pm replied:

please give us the choice of old or new voices cause i love the original. Thats once nice trailer man looking forward to playing your mod

+5 votes     reply to comment
Henford May 15 2009, 11:53pm replied:

Keep the old voices. Seriously, do it.

+4 votes     reply to comment
mr.renegade May 13 2009, 2:11pm says:

i was just thinkin, maybe you should make it so you hear a geiger counter softly when the camera is over a tiberium field, since tiberium also gives off radiation. and also perhaps that it "ticks" faster the closer you get to a field. and maybe for an area devastated by tiberium (a Red Zone in C&C 3) you always hear the geiger counter softly :P just my idea!

+1 vote     reply to comment
Dimension9999 May 14 2009, 9:29am says:

Simple Awesome !!!

+1 vote     reply to comment
HANDofKANE May 21 2009, 4:12pm says:


You guys put alot of effort into the animations;
super fast like the 95' game was.

And I definitely like the end , the main menu vid, super cool...
Might I suggest a better nuke animation?

+1 vote     reply to comment
0rca234 May 28 2009, 5:42am says:

The animation of the construction yard deploying is superb, it is almost exactly like in the movie from C&C 95.
I think this mod is going to be the best I have ever seen.

+1 vote     reply to comment
AiredaleMan Sep 30 2009, 8:30am says:

but,is the mod dead?

0 votes     reply to comment
Duuude007 Author
Duuude007 Oct 12 2009, 9:30pm replied:

you kidding me, Jonathan9066?
never! :)

+1 vote   reply to comment
FIN7 Jan 29 2012, 2:22pm says:

just like old times

+1 vote     reply to comment
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You may have already seen our 2nd Anniversary Celebration Blog. [If you haven't, what are you waiting for? -ed]

As an added bonus, we have since released our latest gameplay video, combined with our brand new Intro video, created by Testudinidae, and further textured by Soviet_Deso.

Check it out, Commander!

Video Details
May 12th, 2009
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