"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The update press continues along here at Tiberian Dawn, and in this round we venture to hallowed ground. Yes, we are bowing before the altar of Kane's Temple, the Temple of Nod.
Posted by Duuude007 on Oct 23rd, 2009 digg this super bookmark
The update press continues along here at Tiberian Dawn, and in this round we venture to hallowed ground. Yes, we are bowing before the altar of Kane's Temple, the Temple of Nod. We've got a nice sampling of it below.
Gaming Update #40 | Completed: Temple of Nod
If your faith is strong enough, click the above image or check out our update for further information, and other teaser images. From God, to Kane, to the Tiberian Dawn team.
Enjoy, Brothers and Sisters.
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awesome!
A beautiful Structure , a True Gem of the Brotherhood !
Awesome work , Kane would be proud !
Nothing more to say! A nice update. Hopefully there will be more soon!
wow very nice,
i can't wait for this..
holy crap!
I CANT WAIT
Fugly, Though I just remember the temple of NOD being a scary building and not some anorexic thing that could collapse on itself. The Missile Solo looks a bit out of place too. Its probably because its been thinned up a bit, the original was fatter.
Cnc-source.com
The Original was pretty anorexic, which is why we basically scaled in the main building width, which consequently thickened the whole structure. Also, it was done to make it a bit easier to place ingame.
At least they actually modeling it and not ripping it from the N64 version.
The back silo needs to be more cone like with the tip chopped off. It looks strange as a perfect cylinder.
It is supposed to mimic the look of a tiberium tree iirc.
F***in great!
Reminds me of the FMV in TD so its good enough!
Although a more squat intimidating scorpian like structure with a thinner sting like the original in game structure I think would be prefered!
Id keep the colour and details of the FMV but the shape of the in game structure if I had your incredible skills!
Superb job on the mammoth tank better job than EA has ever achieved it looks like the poster art superb!!!
ONE VERY IMPORTANT REQUEST PLEASE PLEASE PLEASE KEEP THE ORIGINAL VOICE OF THE COMMANDO! I read that you were messing with the classic sounds because there quality is slightly below modern games I think it will be a huge mistake the sound of the commandos voice in the original is perfect it cannot be improved apon it sucked in renegade dont let it suck in your mod! KEEP THE ORIGINAL VOICE!