"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
After several months with our heads down, we are back, and in heavy force. Our latest blog should give you a good feel of how our team is progressing in the mod, and a scope of how many new things are to come in the upcoming blogs.
Posted by Duuude007 on Oct 28th, 2008
Welcome Back, Commander
It has been quite some time since our last Tiberian Dawn blog, and we have compiled new exciting things for you to drool over. These are just sneek peeks of the many things we have in store:
So many, in fact, that we felt it was far too much to put into just one blog. Because of this, we have started you off with the updates from a few weeks ago featuring our latest completed assets, and this blog will update you on what our development team has been up to, and focus on the concept art and Music that we have developed over the past several months. By the next blog, we should have an evolution of what you see here, plus a number of surprises. ^^