"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Comments
havoc_frost
havoc_frost Oct 11 2009, 9:34pm says:

Its the bradley on steroids!

+1 vote     reply to comment
Briaya
Briaya Oct 11 2009, 9:57pm says:

Makes total sense with a 70MM cannon, though. I think it is designed very well!

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Oct 12 2009, 8:48am replied:

The 70mm was mentioned in the original manual, but we crafted a rather neat back-story as to how and why the M2F Bradley is the way it is; read further at Cnc-source.com

+1 vote     reply to comment
Krieg_91
Krieg_91 Oct 11 2009, 10:41pm says:

<3

also for the voice I would recommend getting the voice from a Bradley IFV from another game, like AoW

+1 vote     reply to comment
NMilitant
NMilitant Oct 26 2009, 10:16am replied:

Naw, id go with the World In Conflict Bradley voice.

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Nov 4 2009, 5:28pm replied:

We won't use either of them. We are not fans of ripping anything out of any other commercial game. Models, textures, audio (with exception of the classics SFX from TD) are all original works.

We want to avoid any an all legal or moral grey-areas associated with ripping. And besides, we owe to to you, our fans, to present our best work - not someone else's

+4 votes     reply to comment
_No_Fear_
_No_Fear_ Oct 12 2009, 10:18am says:

is it able to launch rockets?

+2 votes     reply to comment
Lazy6pyro
Lazy6pyro Oct 12 2009, 10:26am replied:

It's physically capable of launching the twin TOW rockets. However, due to the GDI-initiated embargo on rocket warheads, Nod doesn't have the supplies to arm the Light Tank. Instead, they opt to arm individual rocket soldiers.

In other words, no, the light tank will not be able to fire rockets in Classic mode.

+1 vote     reply to comment
Papine_commando
Papine_commando Oct 12 2009, 10:59am replied:

Sooo, will it have some kind of rocket upgrade in non-classic mode?

+2 votes     reply to comment
sunhuts
sunhuts Oct 12 2009, 12:11pm replied:

That makes sense. But its better without :)

0 votes     reply to comment
Duuude007
Duuude007 Oct 12 2009, 2:42pm replied:

You'll just have to wait and find out, eh? :)

0 votes     reply to comment
fragapple
fragapple Oct 14 2009, 5:34pm says:

sum great textures, love it!

+1 vote     reply to comment
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Description

Modeled by Ric and Textured by Lazy6Pyro, this modified edition of the Bradley IFV has been upgraded with a 70MM cannon, to better defend itself despite its swift-moving design. Its modifications and additional space need for ammunition have rendered it unable to transport squads of infantry.

Image Details
Type
Demonstration
Date
Oct 11th, 2009
Size
1120×570
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