"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
These three pieces of Concept art: "Touch and Go", "Carrier Ops" and "Rock and a Hard Place" were developed by DamageINC.
Uhh, love it, but I don't know how I'd feel about this.
In 1995, the A-10 wasn't carrier-capable (then again, the M2 Bradley wasn't designed to fire 70mms).
Though, it probably could be done. You'd just have to reinforce the landing gear and install a tailhook. Every fighter that's ever lifted off from a carrier's gone about the same speed. Hell, if they can get a C-130 to land on a carrier, they can get anything on it.