"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Report RSS Concept art by DamageINC (view original)
Concept art by DamageINC
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Jeffman12
Jeffman12 - - 1,475 comments

I can't quite make out what's going on here. Is that pink thing a visceroid?

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Duuude007 Author
Duuude007 - - 80 comments

It is an early concept, but yes lol. This Noddie had the bad luck of being stuck between some GDI infantry and a visceroid, Between a rock and a hard place. :)

I'm sure we'll have some more detailed examples soon.

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Benjin
Benjin - - 1,193 comments

I like the way those GDI soldiers are portrayed, more 21st century-ish.

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Illuminatus_Dominus
Illuminatus_Dominus - - 18 comments

Yes, The TWI GDI soldier, bore a great resemblance to Current day soldiers. Like that its been inplemented.

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Vespervin
Vespervin - - 31 comments

The GDI soldiers in Tiberium Dawn were based off of the American Soldiers of the 90's. I wish they looked more like that in this mod.

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NodGuy
NodGuy - - 459 comments

I agree with Vespervin.

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Description

These three pieces of Concept art: "Touch and Go", "Carrier Ops" and "Rock and a Hard Place" were developed by DamageINC.