"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
These three pieces of Concept art: "Touch and Go", "Carrier Ops" and "Rock and a Hard Place" were developed by DamageINC.
I can't quite make out what's going on here. Is that pink thing a visceroid?
It is an early concept, but yes lol. This Noddie had the bad luck of being stuck between some GDI infantry and a visceroid, Between a rock and a hard place. :)
I'm sure we'll have some more detailed examples soon.
I like the way those GDI soldiers are portrayed, more 21st century-ish.
Yes, The TWI GDI soldier, bore a great resemblance to Current day soldiers. Like that its been inplemented.
The GDI soldiers in Tiberium Dawn were based off of the American Soldiers of the 90's. I wish they looked more like that in this mod.
I agree with Vespervin.