Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

Add media Report RSS 2.0 Feature Preview: It's a Trap!
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SlayerOfSith
SlayerOfSith - - 332 comments

Cool feature, can't wait for 2.0

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MawDrallin
MawDrallin - - 215 comments

*Hears Pentastar Alignment will be playable, starts jumping for joy*

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Sanguinius
Sanguinius - - 5,719 comments

Did you speed up the video or what ??? Lasers and other projectiles are kinda fast, like a ******* machine gun. Cool feature nonetheless...

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james340
james340 - - 224 comments

thats pretty cool. i like it

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SpyroTrekWars
SpyroTrekWars - - 103 comments

I always knew something was missing from the game and that was it surprise attack by unidentified ships! That is to cool! I love this mod!

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EclipseStardestroyer
EclipseStardestroyer - - 1,716 comments

Yeah, if the incoming ships are powerful enough, I'm just gonna stay to the side and watch the other 2 sides kill each other. After someone wins, I'm gonna come in and finish who's left >=)

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Sarge7
Sarge7 - - 154 comments

This is freaking cool, every battle can end up like the final battle in FOC, sort of...... lol

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AdmiralWert
AdmiralWert - - 47 comments

If the raid fleets arrive during a battle, will it mean, that if I send a 2nd fleet to the attacked planet, and the enemy fleet arrives first, during the battle, my second fleet will arrive? And how can I be a raid fleet? How can I know that a battle is ongoing between two AI faction?

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.Pox Creator
.Pox - - 103 comments

This script is in no way connected to the stuff that is going on on the GC map. When the player attacks a planet a script runs and checks which factions are participating in the battle. Then it picks one of the remaining factions that are currently NOT participating in that specific space battle and spawns a fleet for said faction with a certain probability.
Those spawned ships will disappear after the battle, whether they were defeated or not.
Moreover, you as a player cannot interfere in AI battles.

Hope that clears things up :)

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.Corey. Author
.Corey. - - 3,735 comments

Yeah, in Galactic Conquests there's no such thing as an AI battle. In much the same way that in Multiplayer there's no battles between the player and any other faction that isn't the player, every battle between any two nonplayer factions has always been autoresolved since the day EaW came out. These are engine limitations.

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AdmiralWert
AdmiralWert - - 47 comments

Thank you, now it's clear:) And what is the maximum units used in a raid fleet? I hope that I don't have be afraid, to be attacked by Kaine's Reaper.

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.Corey. Author
.Corey. - - 3,735 comments

You don't have to worry about that. Capital ships are involved, but nothing above that. For the IR, NR, Warlords, EotH and Pentastar they're between 1 and 5 ships. Fot the Hapans it's between 4 and 8

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Nicholas733
Nicholas733 - - 65 comments

is it goona be online ????

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Description

Corey and Zer previewing the raid fleet preview for 2.0, involving a third faction in GC space battles. We know the cut is a bit abrupt, but things got a little irrelevant. The playthrough videos will include at least one full raid battle, so more full battles will be coming soon. Remember to like, subscribe and comment to spread the word.

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