Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

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Damage Particles
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george76
george76 - - 1,283 comments

That looks great guys keep it up.

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Bucman55
Bucman55 - - 795 comments

You have better skydomes? The current ones are fantastic, I can't wait to see these new ones.

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TheHippie
TheHippie - - 174 comments

Thank god for those updated models. Quality consistancy will be much better now.

Will you ever update the Executor's texture/model or is it's size an issue?

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Darth_Cameroth
Darth_Cameroth - - 782 comments

Death Clones!?! I was wondering if they were going to be a thing. I was always tempted to ask but was never sure cause i felt like someone had already and it would be on a FAQ or something. I look forward for the trickling to begin.

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myxale
myxale - - 666 comments

Burn Baby burn. MotY for sure!

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yoyor
yoyor - - 405 comments

its gonna be a close competition this year.So many quality mods for dis dank game :D

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{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

Gigantic !!
No words. Everything on this image is so tempting o.o

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Description

After all the models we've redone in the last few releases have ended up removing our initial work with death clones and damage particles, we've finally gotten around to putting them in (along with replacing even more of those models). We probably won't get everything done for 2.2, however we should have the majority of the models that we're happy with set up with damage particles and decals. Death clones will hopefully start trickling through as well.

The models we've replaced with out updated versions in the last few weeks include:
- TIE Bomber
- TIE Fighter
- TIE Interceptor
- ISDI/ISDII
- VSD/VSDII/Crimson Command
- Battle Dragon
- Venator
- Munificent

Since these are the ones we've had open in max most recently, and the ones we're happiest with, these are the ones we're starting with as far as damage particles go, and we're spreading out from there.

We're also going through and replacing basically every skydome we had with better ones and removing some of them altogether. We had well over 70 different skydomes in the files, which we'd like to reduce to about 20. The biggest effect this will have is reducing the seven hours it took to load the mod.