The Zone's Call returns the player to the southern reaches of the Chernobyl Exclusion Zone, to once again, answer the Zone's Call. With all of the southern areas from Clear Sky, ranging from the expansive Marshes to the eerie Red Forest, along with some of the more well known areas from Shadow of Chernobyl, are used to help complete the world of the southern Exclusion Zone.

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Shirby
Shirby - - 162 comments

Holy mother of god. That looks nice!

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Oblio1942
Oblio1942 - - 128 comments

Love the psy emmision

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TheXenus
TheXenus - - 107 comments

Wow, i like the psy emmision it looks so epic. Really cool :)

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d4v33edz
d4v33edz - - 3,070 comments

Like most of the other comments say, that psy emission looks really amazing, though like grazegrabber says normally running for cover.

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Hambok
Hambok - - 25 comments

Brilliant will there be dynamic anomalies in this mod?

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Setakat Author
Setakat - - 873 comments

Dynamic anomalies - probably not. They can cause all sorts of issues if they get into the wrong places.
Best I can do is set up a script which force toggles them on/offline, to make it seem if they are dynamic.

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Description

The Zones Call will feature two type of emissions.
The first is radioactive, and is a revised form of the regular emissions ingame. This emission will deal increasing amounts of radiation damage while you are exposed, and during the peak of the surge, will kill you instantly.
The second is pyschic, and is a new type of emission. This emission will deal little damage to your health, but will gradually destroy your mental health, and your mind. It will also cause you to hallucinate rather vividly as well. This form is not as complete as the radioactive emissions, as I'm still trying to find some good visual effects in the games files to apply.

At this stage, the weather effects and different stages are more or less finished. Most of the effects at each stage (such as damage caused by exposure) still remain to be coded into the scripts. This is more proof of concept, and is what I have been working on for the past few days, once I rewrote most of GSC's badly written and optimized code. My revised code is much more efficent, and runs smoother (not that it is easily noticeable).