Hello and thank you to everyone who has been playing my mod and giving feedback. Be it good or bad I really appreciate the time you guys put in to playing and talking to me about it, and I hope you guys appreciate the time and support I put into my projects.
Note that the below is merely a series of hotfixes and should not alter your experience or opinion in any way drastically, it does not add new content.
In an effort to show the aforementioned support, a patch is due out in a day when it authorizes or so that fixes the following issues in Part 1's Remake, luckily a list MUCH smaller than the initial release:
1: Grenades have been removed due to finally finding the correct flowgraph node for it.
2: Issues with fog rendering on some machines has been approached, and hopefully fixed.
3: Unlocking Hamlet has been made easier to spot, the lantern now has a dull flame on it.
4: Smoking shrine to winter flashback has been enabled by default, but still is present in the optional short story. A lot of people were missing out on the winter narrative.
5: Embarrassingly, I forgot to vegetate the lake. Whoops. Uncanny valley has been removed, now has shrubs and rocks.
6: Brightened all houses in Hamlet, sacrificed a little performance to do so though. Optimized best I could
7: Autosave system removed, it was severely glitched.
1: Lowspec view distance has been increased, though you should still be playing on high or very high.
2: Weird pier that falls without sound has been removed, was a leftover trackview sequence.
3: Sea height has been lowered by two feet to negate the dockhouse glitch
4: Optimization tweaks for VH spec.
5: Added 5 more solids (impassable areas) in feedback from places where you can get stuck
6: Removed odd yellow ground mud in forest, added more bushes in some spots, nothing major.
7: Updated readme with new unfixable glitches, some new gameplay tips, and simplified install instructions.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Worry of Newport. We love games like Crysis that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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