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Blog RSS Feed Report abuse Latest News: Wheels of Lull: The final stretch

1 comment by Trainwiz on Aug 25th, 2014

We're almost there folks! Just moments ago, Wheels of Lull's main quest was finalized and scripted. What does this mean? Well, it means while it's not polished, it certainly is playable. There's still much to be done though! WoL doesn't just have a main quest, but a nice multitude of in-depth sidequests, which will take you both into the workings of the Clockwork City, and to places like the depths of the oceans.
In the next few days, we'll be doing the following:
-Scripting sidequests
-Polishing sidequests
-Polishing the main quest
-Debugging and tweaking all these aspects
-Releasing to testers
-Integrating voice files.

Ideally we'd like to get it out next month, which may certainly happen. Then again, it might not. Time is funny that way.

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Wheels of Lull Walkthrough

Wheels of Lull Walkthrough

Nov 16, 2014 Guides 0 comments

A walkthrough for Wheels of Lull's main quest. This doesn't cover sidequests, but does give an overview of Lull-Mor.

Wheels Of Lull Version 1.3 Patch

Wheels Of Lull Version 1.3 Patch

Oct 22, 2014 Patch 0 comments

This fixes issues if you're one of the people who keep getting caught in Numinar's barrier. Though if this is happening, you have much bigger problems.

Wheels Of Lull Version 1.2 Patch

Wheels Of Lull Version 1.2 Patch

Oct 5, 2014 Patch 0 comments

The patch only version of Wheels of Lull 1.2, encompasses all previous patches as well.

Wheels Of Lull Version 1.2

Wheels Of Lull Version 1.2

Oct 5, 2014 Full Version 0 comments

Fixes multiple bugs and typos, as well as the issues with the chronographer robes + the harquebuses

Wheels Of Lull Version 1.11 Patch

Wheels Of Lull Version 1.11 Patch

Oct 3, 2014 Patch 0 comments

A patch only version of 1.11, which fixes the Rod of Ohm flying off into oblivion.

Wheels Of Lull Version 1.11

Wheels Of Lull Version 1.11

Oct 3, 2014 Full Version 0 comments

This is the full version 1.11, which includes both the fixed BSA, as well as the latest patch, which fixes some issues with the Boiling Foundry

Post comment Comments  (0 - 10 of 18)
Aelrindell
Aelrindell Nov 8 2014, 3:06am says:

Thanks a lot for this mod.

What is the "washermer"? For translate.

+1 vote     reply to comment
Trainwiz Creator
Trainwiz Nov 9 2014, 9:42pm replied:

Duh, it's a portmanteau of the words washerman + mer

+1 vote   reply to comment
Guest
Guest Oct 21 2014, 8:16am says:

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Trainwiz Creator
Trainwiz Oct 21 2014, 12:48pm replied:

Instead of posting this on every possible site, why not be patient?

+1 vote   reply to comment
Guest
Guest Oct 21 2014, 12:54pm replied:

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Guest
Guest Oct 16 2014, 11:07pm says:

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Trainwiz Creator
Trainwiz Oct 17 2014, 8:43pm replied:

Console, enableplayercontrols, click on the field and click "disable"

+1 vote   reply to comment
Metaton
Metaton Oct 12 2014, 8:21am says:

Hi Trainwiz,

I know almost all of your mods and I must say I am greatly impressed.
You just got better and better with time, this mod is a masterpiece.
Thank you for it, truly you are one of the best modders of this game, if not the Best with a big B.

It is a shame that they did not appreciated your work enough on the other website to keep you there.

So I came here to show some respect and say hello.

Well done. Again.

Thank you for these hours in the clockwork city what I won`t forget.

Metaton

from Fyr Manor

+1 vote     reply to comment
Guest
Guest Oct 4 2014, 4:07pm says:

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karios525
karios525 Oct 3 2014, 12:10am says:

Hey thanks for the release but...

4 "lever" activators are broken, as the script cannot find the reference, specifically:
FormID -> [0446A272]
FormID -> [0446A26D]
FormID -> [0446A276]
FormID -> [0446A274]

There is also 122 itms, mostly around the cave region. Those are likely not a problem, but some of those are likely cleanable.

+2 votes     reply to comment
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