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1 comment by Trainwiz on Aug 25th, 2014

We're almost there folks! Just moments ago, Wheels of Lull's main quest was finalized and scripted. What does this mean? Well, it means while it's not polished, it certainly is playable. There's still much to be done though! WoL doesn't just have a main quest, but a nice multitude of in-depth sidequests, which will take you both into the workings of the Clockwork City, and to places like the depths of the oceans.
In the next few days, we'll be doing the following:
-Scripting sidequests
-Polishing sidequests
-Polishing the main quest
-Debugging and tweaking all these aspects
-Releasing to testers
-Integrating voice files.

Ideally we'd like to get it out next month, which may certainly happen. Then again, it might not. Time is funny that way.

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Wheels Of Lull Version 2.0

Wheels Of Lull Version 2.0

Mar 30, 2015 Full Version 0 comments

Patch 2.0 is out! Some of this changes behaviors of scripts, I'd recommend to the people who did have obvious issues to probably reinstall. I couldn't...

Wheels of Lull Walkthrough

Wheels of Lull Walkthrough

Nov 16, 2014 Guides 0 comments

A walkthrough for Wheels of Lull's main quest. This doesn't cover sidequests, but does give an overview of Lull-Mor.

Wheels Of Lull Version 1.3 Patch

Wheels Of Lull Version 1.3 Patch

Oct 22, 2014 Patch 0 comments

This fixes issues if you're one of the people who keep getting caught in Numinar's barrier. Though if this is happening, you have much bigger problems.

Wheels Of Lull Version 1.2 Patch

Wheels Of Lull Version 1.2 Patch

Oct 5, 2014 Patch 0 comments

The patch only version of Wheels of Lull 1.2, encompasses all previous patches as well.

Wheels Of Lull Version 1.2

Wheels Of Lull Version 1.2

Oct 5, 2014 Full Version 0 comments

Fixes multiple bugs and typos, as well as the issues with the chronographer robes + the harquebuses

Wheels Of Lull Version 1.11 Patch

Wheels Of Lull Version 1.11 Patch

Oct 3, 2014 Patch 0 comments

A patch only version of 1.11, which fixes the Rod of Ohm flying off into oblivion.

Post comment Comments  (0 - 10 of 21)
Alex_T_Rose
Alex_T_Rose Jun 4 2015, 5:44pm says:

So.... I accidentally disabled the boss dude in the foundry when I was about to fight him,(Was trying to get my stupid follower out of the way, since I was extremely tired with her)and now I can't get it back and I think it kind of broke the quest line for me. Is there anything I can do with out starting over?

+1 vote     reply to comment
Hancelot
Hancelot Feb 14 2015, 5:09am says:

the lullian shield doesn't do it's epicness for me, after bashing masscroft for thousands of times everytime only falling back an inch, I only once made him go ballistic, the same goes for the guards and the golem, is there a way to fix this? Love the rest of the mod though, dialogue, plot and the amount of custom meshes that all fit in perfectly is amazing!

+2 votes     reply to comment
Trainwiz Creator
Trainwiz Feb 17 2015, 1:27pm replied:

Try power bashing (done by holding down the bash button)

+2 votes   reply to comment
Aelrindell
Aelrindell Nov 8 2014, 3:06am says:

Thanks a lot for this mod.

What is the "washermer"? For translate.

+2 votes     reply to comment
Trainwiz Creator
Trainwiz Nov 9 2014, 9:42pm replied:

Duh, it's a portmanteau of the words washerman + mer

+2 votes   reply to comment
Guest
Guest Oct 21 2014, 8:16am says:

How to defeat masscroft ?help me please !

+1 vote     reply to comment
Trainwiz Creator
Trainwiz Oct 21 2014, 12:48pm replied:

Instead of posting this on every possible site, why not be patient?

+2 votes   reply to comment
Guest
Guest Oct 21 2014, 12:54pm replied:

Because I try for two days all possible technique to kill Masscroft, but nothing works

+1 vote     reply to comment
Guest
Guest Oct 16 2014, 11:07pm says:

For some reason I am not able to give the drill bit to numinar, when ever I enter his room, I get stuck in his energy ring and he doesn't talk to me

+1 vote     reply to comment
Trainwiz Creator
Trainwiz Oct 17 2014, 8:43pm replied:

Console, enableplayercontrols, click on the field and click "disable"

+2 votes   reply to comment
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