The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.
A little more information on the new Vs Battle system in the UUTools. It currently has two modes.
It was written as an answer to the "I want to fight specific Enemy AI ships". As many know that was the original nature of the 1on1 maps. You would pick the map that had that 1 enemy ship you wanted to fight and then pick your ship you wanted to fight it with. This was rather limiting and required a different map to be made for each individual ship. The 1on1 Missons will be removed from Stage 2 and replaced with the Vs Battle Missions, you will still be able to play 1on1s with the new Vs Battle system by picking just 1 enemy ship to fight against. With the Vs Battle's first flavor you get to choose from 1 to 8 Enemy AI Ships and an Enemy Station if you like. These Enemy fleets can be made of any combination of ships from various races. So you can have 1 Fed, 1 Klingon, 1 Romulan, 1 Vulcan, 1 Borg, 1 Section 31.. With the standard Skirmish you are limited to 4 randomly choosen ships from a single race to fight against. I also have set it up that you can have 0 to 8 Allied AI controlled ships on your side and an Allied Station if you like. These are optional choices. The reason I put them in was so you can have more flexablity in what you setup say you setup 8 First Contact Borg Cubes you will likely need more than your puny 4 ship fleet. As for your own fleet. It is selected ingame in the regular Fleet Selection screens. So your fleet will be made up of all 1 race just like in the past, but your Allied fleet can be made up of any mixture of races. Also if you use the Vs Battle in combination with the Single Player Race Selection function already in the UUTools you will be able to fly as any of the races with your 4 man initial fleet. Also the "Allied" Fleet ships support & follow your Main 4 Ship Fleet. They will follow you to the battle and then engage and go about their own business killing the enemy. This gives you more control of where they go than was previously availiable. They used to just follow you and target the ship you had targetted until you selected an individual one of your ships with the 1-4 keys. This lead to near instant death of any enemy ship you had targeted as long as you didn't change your ship selection. Also when your Main 4 Ship Fleet dies you get direct control of up to 4 still living Allied ships. I mean they can be selected by the 1,2,3,and 4 keys. Previously what happened when your 4 ships died you would get control of the "next" ship in the fleet and not be able to select a different one and limited what you could do after that happened. This gives a bit more control to you during the fight rather than gettting stuck with control of 1 ship while everyone else is flying around doing what they want. The other Vs Battle mode is still getting hammered out. It's similar to the first mode, but on a much larger scale. It's to early in it's development to give you any concrete details on it.
The Vs Modes will have various maps to play in such as Modified Stock Deathmatch, Modified UU 1.0 Maps, and Some Brand New maps, as Chris mentioned in his post below. The Vs Modes are single player only. That's what they were designed to be and that's likely what they will continue to be due to limitations of the Legacy engine.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Ultimate Universe. We love games like Star Trek: Legacy that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.