The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total conversion for the Half-LifeĀ² engine that will journey the player through the Stargate universe as known from the movies and TV series. The mod will eventually feature a singleplayer mode with a compelling story as well as several multiplayer modes. Read our Blog on our team's profile page. We are looking for talented mappers, texture artists, modelers, animation artists and more. See our jobs page for details!

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Introducing Abydos
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Nathanius Aug 22 2011 says:

Looks like a nice place for a tourist trap :)

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maxdamage Aug 23 2011 says:

Where did you get the sand,sandstone textures or did you make them yourselves?The reason I am asking is that I am busy on a ut2004 ctf stargate style map but the default sand and sandstone texs are not that good in my opinion and I can't seems to find decent texs for my temple of abydos,etc....

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Fuzyhead Aug 24 2011 replied:

Take a look at cgtextures ( ), you can find many great textures on this website.

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maxdamage Aug 26 2011 replied:

Thanks but I have already been there.Could not find the texs I was looking for. :( Heres a screenshot of the temple of Ra I made in UT 2004's unreal editor v3.0:

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amogan Author
amogan Aug 24 2011 replied:

I just know it's from our Anubis map which has been around a long time. But we're not too happy with it so we're gonna change or at least improve it sooner or later.

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TheObscure Mar 8 2012 says:

Can you please make the sand rippled, because that kind off looks unrealistic. ( just a suggestion )

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LukasRedline Apr 4 2012 replied:

Yep we made a new sand texture! Thanks for your feedback!

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Thall33 Mar 26 2012 says:

this looks heaps better...but the structures are too bright, try lowering some light_env settings.

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LukasRedline Apr 4 2012 replied:

Yea did it straight after this update... looks much better now! Thanks for your feedback!!

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Abydos pyramid as seen from outside

Aug 22nd, 2011
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