The STARGATE Mod is a non-commercial project that is created by Stargate fans all around the world for the Stargate Community. It has been around since 1999. Our goal is to create a total conversion for the Half-Life² engine that will journey the player through the Stargate universe as known from the movies and TV series. The mod will feature a singleplayer mode with a compelling story as well as several multiplayer modes.
At its current development stage we are focusing on the multiplayer mode which is planned to be released before the singleplayer version. This First-Person-Shooter will feature beautiful maps with multiple worlds to battle on - for treasures, artifacts, territory control or simply the annihilation of the opposing team using a variety of weapons seen on the Stargate TV shows.
We are looking for talented mappers, texture artists, modelers, animation artists and more. See our jobs page for details!
This year has been a busy year here at The STARGATE Mod. Although we haven't presented much we have evidently been hard at work. A significant amount of issues has been fixed and new features have been added but most of these things are hard to talk about if your audience can't play the game and therefore can't appreciate the updates.
Mostly that leaves us with screenshots of environment art or model renders. In that vein there's an images of our new Jaffa character model that we've been working on for so long, to the right of this text. The Jaffa is - what else did you expect - frozen in a stasis chamber of the Ancients.
And since we seem to be putting out one or two videos every other year here's one of those time-lapse development videos (like we've already done with Maceria) of our Roswell47 complex:
The game is still a ways off from our envisioned final product but already highly playable and great fun as can be attested to by our playtesters and hopefully, soon, by you as well. We would like to take this opportunity to announce that we'll be making our game beta publicly available next year (that is 2014 at the time of posting).
We'll be doing this in steps. To ensure a smooth release we want to slowly increase the amount of players with access to the game. Everyone who has already applied for testing over the last few years has a good chance to gain early access. You can of course still apply just as well, and here is one important amendment: If you are able to host a Source Engine dedicated server you have a high chance of jumping the waiting list. We need server administrators to host some Stargate Mod servers so that everybody can get a slot and play once this goes public. And once we've successfully tested how our shipping tools and the game itself handle under larger player numbers and everything works out we should be able to go fully public without a hitch.
Thank you all for your interest and support, we hope you're looking forward to 2014 as much as we are. Now let us send you off into the new year with a screenshot of a previously undisclosed planet called Hertea. From all of us at The STARGATE Mod: happy new year!
Latest tweets from @stargatemod
Happy Holidays from everyone at The STARGATE Mod!! Enjoy the festivities and remember, this year isn't quite over yet... ;)
Dec 24 2014, 6:01pm
Jan 21 2014, 12:50pm
Happy New Year from everyone here at The STARGATE Mod! T.co
Jan 2 2014, 12:38am
Happy holidays everyone! T.co
Dec 24 2013, 6:44pm
The high temperatures in Germany don't really help in developing the mod, some devs just spend the day at the lake ;) T.co
Jul 27 2013, 11:13am
The SDK of the engine we use to make our game just got updated... after ~6 years of nothing. Yeah. Exiting news.
Jun 26 2013, 10:32pm
We've recently updated our website to include some development statistics for your information. Read all about it: T.co
May 20 2013, 2:29pm
@garryanubis No release date yet. But we're actively working toward a public beta.
May 16 2013, 11:40am
Here's a render of our new Tau'ri knife, the Phrobis III M9 Bayonet T.co
Apr 21 2013, 9:51am
We named the different regions of Roswell 47, one of our maps. This allows easier communication of where you're at: T.co
Apr 14 2013, 2:58pm