Find us in our Rome - Total War modding community Discord! - Discordapp.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Rome: Total Realism 8: Beta 3.0 Release!


The RTR team are very proud to announce the full release of Beta 3.0, with an absolute legion of new features to play with. Big graphics overhauls, new buildings, new units, and much more add a whole new level of depth to the RTR 8 3.0 Beta.

Nabats

The Nabatean position at the start of the campaign - just one of the unique new factions in RTR

Graphics overhauls are always some of the most fun aspects to showcase in a new release, and certainly no exception has been made here. 3.0 includes great new attention to detail, down to the level of improved more realistic dust effects, and also new unit skins and cards, especially for the Sakae of central Asia from where expert Kazakh archaeologist Mike "Xeofox" Antonov has been advising the team. Overhauled banners and symbols are also featured, as well as several new units including the noble Italian Equites and the elite phalangites of the Basilikon Agema.

Sakae

Men and women ride side by side in a Saka army, riding under the symbol of a golden deer

The game's core features haven't escaped notice either, though, never fear. An irrigation system, the ability for Parthia to transition from nomadic to settled states as a faction, a new overhauled port system, a more diverse mining experience, and unit status bars in battle are all great new additions that give you an engaging, but also more realistic, look at how to manage your state in the classical world. Total war meets total attention to realism - this beta is taking the RTW engine another step into exciting new territory.

TooltipPlus

New easy-to-read unit status bars easily show you fatigue, combat power, and morale at a glance

In this release we also have the return of historical battles, allowing you to take control of a range of critical armies and re-live - or overturn - critical points from throughout classical history. In particular, Beta 3 a reworked version of the bloody clash at Raphia between Ptolemy IV Philopator and the Seleucid Antiochus III for control of the vital battleground region of Syria. One of the largest battles of the ancient world, tens of thousands of phalanx pikemen met in a protracted struggle with mighty African and Asian war elephants squaring off against one another on the flanks. Now you can take control and change history!

Raphia

Antiochus III's vast forces march to war at Raphia

Just hit the download link below to start a new realistic campaigning experience in the Rome: Total War engine and experience the Roman world as you've never seen it before:


RTR 8 Public Beta 3


If you need any support with downloading, installing or playing the mod, or have bugs to report, screenshots to share, or feedback to give, please do head over to the RTR Project forums and let the team know how you're doing!


FULL FEATURE LIST FOR BETA 3.0

  • Implemented textures made by Webbird, Warspite, Meretrix, Ferres, and Kali
  • New unit skins
  • New unit cards
  • New look and new units added for The Saka faction
  • Parthia is now a nomad faction that can transition into an eastern faction
  • Added most of the features from the Metro-Naval mod
  • Added forced diplomacy
  • Added new banners and symbols
  • Implemented irrigation system
  • New Port System added – Warships can now only be built in certain regions
  • New Mining System added, featuring many different varieties
  • Added Safe Sea buildings
  • New ships
  • Many traits reworked
  • Many unit stats reworked
  • New units : Kleruchoi Agema, Basilikon Agema, Italian Equites
  • Added Stone Thrower and Large Stone Thrower
  • New Chariot models
  • Implemented Unit Status Info Bars
  • Enhanced Realistic Movement System
  • Reworked Battle of Raphia
  • Re-added all historical and quick battles
  • Culture-specific battering rams
  • More Realistic Battle Map Dust
  • Two different faction unit rosters (one for campaign, one for custom battles and multiplayer)

RTR around the web


The RTR community is a large, vibrant network that goes well beyond modders into fans, historians, enthusiasts, and other such areas and people. Following how RTR develops and giving feedback is both rewarding and a great help to the team in putting future releases together.

As such, please do follow us on twitter, check out the Exilian forums, and subscribe to our YouTube channel! YOU can get involved and help make RTR even better, whether it's by joining the team, providing knowhow, or just providing the support, encouragement and feedback that drives these projects forwards.

Catties

Giant rock throwers stand ready to rain death upon the enemies of the Hellenic Kingdoms!

Once again, many thanks for reading, playing, and enjoying the fantastic mod that is Rome: Total Realism!


~ The RTR Project Team


Welcome Back To The RTR Project!

Welcome Back To The RTR Project!

News

The RTR project is now back underway, with continued work on a new vision of in-depth, local realism modding for the classic Rome: Total War!

Rome Total Realism Beta 4.0 Released!

Rome Total Realism Beta 4.0 Released!

Feature

After a year and a half, we have finally released our 4.0 Beta, which is in our opinion our best work to date! We are really excited about this, and hope...

Add file RSS Files
Rome Total Realism 8 v4.0 Final

Rome Total Realism 8 v4.0 Final

Full Version 51 comments

After almost 3 years of laying dormant, we have brought RTR8 v4.0 back to life with a final version! We are back, and ready to continue the RTR story...

RTR8 V4.0.2 (Obsolete)

RTR8 V4.0.2 (Obsolete)

Full Version 24 comments

Fixed many CTD's, bugs, and overhauled the Arabian units.

RTR8 V4.0.1 Hotfix (Obsolete)

RTR8 V4.0.1 Hotfix (Obsolete)

Patch 1 comment

The first bugs and issues have been fixed as well as a small makeover of a few of our Arab AoR Units!

Rome Total Realism 8 4.0 Beta (Obsolete)

Rome Total Realism 8 4.0 Beta (Obsolete)

Full Version 48 comments

After a year and a half, we have finally released our 4.0 Beta, which is in our opinion our best work to date! We are really excited about this, and hope...

RTR Patch 3.1

RTR Patch 3.1

Patch 1 comment

3.1 Patch for RTR 8 This patch covers recruitment issues mainly, as well as fixing most if not all bugs experienced from 3.0. To install, simply extract...

RTR 8 Public Beta 3

RTR 8 Public Beta 3

Full Version 42 comments

The newest edition of the RTR Public Beta is here!

Post comment Comments  (0 - 10 of 89)
Guest
Guest - - 690,986 comments

Amazing mod, has absolutely blown me away with the amount of depth and endless possibilities. :) keep up the Good work!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,986 comments

how to install?

Reply Good karma Bad karma+1 vote
BagaturKhan
BagaturKhan - - 7,886 comments

Congratulations with release! I gave you 10 for this.
Very deep historical project with a great potential.
btw, about crashes - its really can be solved by disable settings and also deleting all DirectX8 graphic addons.

Reply Good karma Bad karma+1 vote
Rationall
Rationall - - 35 comments

fix the crashes

Reply Good karma Bad karma+2 votes
ahowl11
ahowl11 - - 302 comments

A lot of crashes can be solved by disabling shadows and anti-aliasing.

Reply Good karma Bad karma+2 votes
Rationall
Rationall - - 35 comments

what about crash after battle while loading into campaign map

Reply Good karma Bad karma+2 votes
SucceededMist
SucceededMist - - 12 comments

how long does rtr take to load on intial start up because the screen before the main menu loads then it seems to do nothing even after 10 minutes

Reply Good karma Bad karma+1 vote
Maimbot6000
Maimbot6000 - - 1,748 comments

Heya, so the faction selection screen is all messed up, the mini map covers most if not all of the faction icons. I can also only select provincial campaigns not the normal campaign...

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,986 comments

Hi! I just try this mod, it works well, but I can't save when playing as the Greek city states (even with CRLT+S, it does nothing). It works if I play another faction (at least, with the Ptolemaic Kingdom).

And I browse everywhere to find a solution, but still can't find out what cause the issue. Someone have an idea?

Thanks!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,986 comments

The game runs just fine except for a few exceptions. When i start playing I realize I have hardly any men in my units. Its like the max is 25 men

Reply Good karma Bad karma-1 votes
Lanjane Creator
Lanjane - - 358 comments

You can change the number of soldiers in graphics settings of the game (recommended is LARGE)

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @exilianofficial

RT @LegendsCastile: Accurate description of the game from @ExilianOfficial 👏♥️ thank you! . wishlist #LegendsOfCastile adventure game a… T.co

May 23 2023

RT @Priory_Games: It's Coding #Medieval Worlds time! Read our insights and takeaways from the 'gamedevs meet historians' convention t… T.co

Mar 8 2023

RT @queerdievalist: Just heard a fantastic talk at #CMSC23 by Madeline Sterns on environmental and architectural medievalisms, beginnin… T.co

Feb 27 2023

RT @tesswatty: #cmw2023 coding medieval worlds 3 is using gather town this year and its only been an hour but this is hands down t… T.co

Feb 25 2023

RT @Mariana_J_Lopez: Delighted to be speaking at 'Coding Medieval Worlds 3' taking place on the 25-26 Feb. I'll be speaking on the panel… T.co

Feb 25 2023

RT @FROG_Vienna_: We have great news for you! You can now watch our #FROG22 talks on YouTube! 🎬▶️🐸💟 Youtube.com Enjoy an… T.co

Feb 8 2023

The deadline for the Exilian winter #competition has been extended by one week! Send in your creative idea on the t… T.co

Jan 31 2023

Last 24 hours to enter - get your entries in now! T.co

Jan 30 2023

Don't forget to enter Exilian's winter competition! Ten days left to submit your creative idea on the theme: SNOWST… T.co

Jan 22 2023

RT @JubalBarca: Periodic reminder that I'm now much more active at JubalBarca at Scholar dot Social, and on the… T.co

Dec 18 2022