In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

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Xylemon Jun 9 2010, 8:18pm says:

You guys are really great mappers!

+1 vote     reply to comment
[MI]Stalk Jun 9 2010, 8:48pm replied:

And quick

+4 votes     reply to comment
Xylemon Jun 9 2010, 8:54pm replied:

Yeah really!

+1 vote     reply to comment
Mr.John Jun 9 2010, 8:26pm says:

Video not found? Gotta be kidding me...

+1 vote     reply to comment
Mr.John Jun 9 2010, 8:30pm says:

Well, as I can see it now, I still hate you for being able to play. But it looks FANTASTIC. I am amazed, in every way possible! Youve done it, gentlemen. Now its onto finishing and releasing so I can like you instead...

+5 votes     reply to comment
Zonnolly Jun 9 2010, 8:31pm says:

Heh, showing off weapons and mapping.

+1 vote     reply to comment
Hitelf Jun 9 2010, 8:31pm says:


-4 votes     reply to comment
MrMattWebb Jun 9 2010, 8:37pm replied:

because strap-ons dont deflate

+9 votes     reply to comment
Xylemon Jun 9 2010, 8:44pm replied:

Because you keep touching it.

+6 votes     reply to comment
Hitelf Jun 9 2010, 8:48pm replied:

i didnt touch it this time i swear D:

-4 votes     reply to comment
Armageddon104 Jun 9 2010, 8:52pm says:

I like this a lot better, maybe just a little to many glow sticks though.

-1 votes     reply to comment
xXMaNiAcXx Jun 10 2010, 12:11pm replied:

I said it on the last video, and they removed many of them, now it's fine, for me.
Anyway, removing one from each side or making them kinda broken, with the lights tweaking would make the atmosphere of the map better...what do you think?

+2 votes     reply to comment
IGotzNoSkittles78 Jun 9 2010, 11:36pm says:

I really like the way you use your props, maybe i should be more creative with my props, so i can design unique . . . stuff in my maps, thanks for the inspiration.

+1 vote     reply to comment
Spooboy Jun 9 2010, 11:52pm says:

Amazing man, I love the work being done here.


+1 vote     reply to comment
HounderKnight Jun 10 2010, 1:42am says:

Definitely a huge (and quick!) improvement over the original. Also, extra awesome points for the bayonet

+1 vote     reply to comment
Deremix Jun 10 2010, 3:12am says:

Well, it's official, you have completely shattered all doubts (if any), there weren't any from me, but like I said, if there were, they're dead now.

You guys keep updating this map, it's so incredible, and so fast. You have, and always will, inspire me to keep pushing to update faster, but maintain amazing quality for my mod.

Thank you guys for all your hard work, you have certainly given birth to a god mod among others.


+1 vote     reply to comment
MatthewD Author
MatthewD Jun 10 2010, 12:20pm replied:

Well thanks! I'm glad you like our work!

+1 vote   reply to comment
Kys Jun 10 2010, 8:01am says:

Hmm... Looks good. But still waiting full remake :)

+1 vote     reply to comment
eXeC64 Jun 10 2010, 11:19am says:

Very nice.

Constructive Crit:
The glass adverts look too perfect. Add some grime/imperfections to them to fit in with the rest of the room.

+1 vote     reply to comment
MatthewD Author
MatthewD Jun 10 2010, 11:57am replied:

Will do.

+1 vote   reply to comment
spaqin Jun 10 2010, 12:41pm says:

Shotgun reload anims are bad. Just very bad, robotic, too slow, sound is not synced...
And IMO when aiming with a pistol arms should be straight.

+1 vote     reply to comment
dealman Jun 10 2010, 5:15pm replied:

It could be the video itself making it appear unsynched but otherwise I agree with you, but the animations are good.

Also, walking around with a pistol like that is way more realistic. You don't walk around with a pistol aiming all over the place, that's just a Shooter Disease which IMO ruins the realism in most games.

I'm glad they made it like this.

+1 vote     reply to comment
stoopdapoop Jun 10 2010, 1:36pm says:

nooooooooooooooooooooooooooo I liked 75% more. The waiting area was bathed in a cool blue light and the surroundings were lit by a warmer red. Now the whole thing is warm. I think the lighting is a step backwards.

+2 votes     reply to comment
oWn4g3 Jun 11 2010, 8:05am says:

Reminds me of the Subway levels in Deus Ex (in every positive way possible) with those little ramps and fires etc.

Keep it up, looking awesome + tracked :)

+1 vote     reply to comment
sbman Oct 18 2010, 10:18pm says:

Any one else see the advert for Jailbreak Source?

+1 vote     reply to comment
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Jun 9th, 2010
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