Mod Team
Code
Papent...................Creator and Coder
Art
Bigboss756..............Art Director
DoctorLee...............Skinner
Beta Testers
Col.Sanders.............Lead Beta Tester, UCS Writer, & Open General
Wombat..................Beta Tester
Dales...................... Beta Tester
Special Thanks to:
SIG21_Surgeon & the rest of Normandy_44 MOD Team for permissions to use some of the graphics from his mod
Unit Icons Provided By RGB.
Halftrack for some of the Graphics
Georider for some of the Graphics
newbaus for some of the Graphics
Xalibur for some of the Graphics
IrisDane for some of the Graphics
GnigruH for some of the Graphics
AnyKey for some of the Graphics
Warnstaff the AI codebase
And last but not least, THANK YOU for trying out our mod.
Some unique aspects of the mod are...
- Most infantry can construct a simple slit trench for basic 'in the field' protection (trenches no longer have the 'titanium alloy armor' statistics of generic Opposing Fronts)
- Bullets, shells, explosions, etc., are slightly more dangerous than generic CoH values
- When a vehicles engine is destroyed ('in the red'), it is immobilized until repaired
- A wider variety of units, abilities, and supporting call-ins
- Improved defenses for all 4 factions
- Most infantry units can 'escort' a unit (infantry-tank cooperation)
- Most vehicles can provide 'support' to a unit by following it(tank-infantry cooperation)
- No more 'automated automatons' crews in a mg pit, etc., now defenses have a proper population count(ex ; mg pit counts as 1 population)
- Realistic unit population values (ex ; churchill croc. tank has a population of 5, not 16)
- Infantry in heavy(green) cover can auto-camo (this presents good ambush opportunities)
- US airborne and British commandos/airborne can now build and upgrade behind enemy lines
- Mortar and most artillery units ranges have been increased
- Most infantry now stand a chance against tanks
-Wehrmacht gains veterancy like US, but a bit slower
-Most British troops can throw grenades when a captain is built
Suggestions / Criticisms / Concerns
feel free to P.M. or Post here
Also you may contact me on Xfire same name here as there
V2.8 Change log :
-----------General------------
- Bug Fixes and Minor Changes
- Dozens of Undocumentated Changes
- Added Mortar Veterancy ablities get a choice of abilites as they progress in rank
- Added HMG Veterancy ablities get a choice of abilites as they progress in rank
- Added Sniper Veterancy ablities get a choice of abilites as they progress in rank
- New art added in
- Balance changes
- Auto Artillery fire on all a Tweaked to fire less frequently
-----------Whermacht--------------
- Minor Changes and Bug Fixes
- pfalder tweaks
- pfalder now have a suppressive fire ability
- StuH tweaked was a bit too powerful
- flak 88 can either direct fire or indirect fire but not both at the same time
- Panzerjager Grenadiers are available to all doctrines.
- Splittering Upgrade for grenades for a enhanced fragmentation range
- Panzerfaust 100 upgrade available for a bigger punch
-----------American---------------
- Minor Changes and Bug Fixes
- American Infantry Command Gets Defensive Positions
- Bazooka Teams are available to all doctrines after supply yard is built
-----------British----------------
- Minor Changes and Bug Fixes
- British Lieutenants teleportation bug fixed
- British Infantry can gain experience with an upgrade and gain experience faster with a second upgrade
- One and only one at a time sherman firefly may have a APDS rounds upgrade enabling it to fire apds rounds
----------Panzer Elite------------
- Minor Changes and Bug Fixes
- Panzer Pioneers are avialable to the scorhed earth doctrine
- flak 88 can either direct fire or indirect fire but not both at the same time
- Light AT halftrack now have a stun ability available for use against vehicles
V2.75 is out if you missed the previous examples of this mod you got try this new version including dozen unseen abilities and new tactical possibilites
This Version of the mod adds new of the ever lovable veteran abilities this set are for mortars, hmgs, and snipers also more balance changes and more...
This Version of the mod adds new of the ever lovable veteran abilities this set are for mortars, hmgs, and snipers also more balance changes and more...
this fixes a Sherman, Armored Infantry, AI Scar Crash, and Priest related bugs
2.75 is out with plenty of new things to try out including vehicle veterancy abilites and Improved AI
The 2.75 Online is out and its all about connecting with everyone anywhere and fighting them
**** dead mods!
I m unable to find any changes, may be I m dumb or may be the Mod didn't start with the game, in my case all looks exactly same as by default in TOV. I think a proper readme file with all the changes made in this mod will solve mine and hundred others who are finding difficulties to understand the mod.
The Shortcut will be "E:\COH\RelicCOH.exe -dev Pofia -nomovies"
or
"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -modname Pofia
in both case "c:\blah blah blah\RelicCOH.exe" or "E:\blah blah blah\RelicCOH.exe" is the path of Game Directory
DEAD.....
I've got a question, i downloaded Pofia Mod Singleplayer and zipped it into my CoH Files, but i cant start it, can you tell me what i should write in the TARGET LINE in my shortcut? treid a lot, but nothing really usefull, hekp wanted, Thx!
I found this on their official forum:
-dev -modname Pofia
If this does not help either you should check if you put it in the right directory. Hope this helps.
I'm confused, there is no readme from what I can tell, so what should the tagline be for the shortcut? Or maybe there is an exe file...
I've also had this really bizarre problem where when I install OF, the auto downloader tries to dl a patch, but it doesnt work... so I dl and install all 5 or so patches, and the reliconline still doesnt seem to recognize them... therefore I can't log in and install the original COH...!!! so to play that I have to uninstall the game etc etc etc... anwyways, just wanted to complain, peace. :)
hey guys any idea when his mod will be back up and better then ever!
hey, firstly mod looks fantastic can't wait to play. However secondly, i am having problems with install. I am on version 2.400 and when i install the mod no changes happen it is the same vanilla version. I have checked the pofia thread in the relic forums but found nothing no help, the game is installed from the "exe" file i got from filefront so i have no idea as to the cause of the problem. I bought company of heroes original disk so i could play this mod so any help would be very much appritiated cheers
Dude, Its gonna be a while I think before he gets this converted to tov :P