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Features

Teams:

Mob 1 (Italian style or something like that)

Mob 2 (Russian or German style Mob)

NPC Cop Team (only on designated maps)

Weapon suggestions:

Melee:

- Fists

- Club

- Baseball bat

- Knife

- ice pickle

Pistol:

- Luger .08 (not that common in the states but in Europe)

- Colt 1911

- Magnum 27 .357

- Magnum M10 Police Standard

Close Quarter Combat:

- Winchester Pump-action .22

- sawed off shotgun

- Winchester 1897 Trench Gun

SMG's:

- Thompson SMG

- Bergmann MP-18 or MP-28

-

-

Sniper Rifles:

- SPRINGFIELD ARMORY M-1903

- Hunting rifle

Explosives:

-Molotov Cocktail

-pipe bomb

Maps:

Prohibition Maps:

There is a truck/train/ship and a distil/warehouse/shop between these is a
part of city/docks/fields in which all the battling will take place

and it'll be like that mob 1 has to pick up the booze and deliver it to the
destination e.g. from the truck to the shop or from the distil to a ship or
something like that Mob 2 must prevent them from achieving their goal but
there will also be the police patrolling around and after like 5 minutes the
mob 1 must have as much alcohol in their truck/ship/train/shop as they can
if they cant get any they fail for every barrel alcohol saved they get money
next round it switches and mob 2 must get the booze the police ist only
there to bother the gangsters a bit but only npc and they just show up when
those 5 Minutes are up

Conquer the Block:

You have some kind of City map which is divided into like 3-4 Blocks. In
those Blocks there is a centre point, perhaps some kind of bank, police
station or some kind of important building or you could just use some Flag,
I would recommend the first idea because it seems more unique. The two mobs
must try to capture and hold these casual locations to score points. 1 or 2
points per 30 seconds, areas with more important buildings bank, police
station, local illegal distil get like 3-4 points per second. There are two
options of how it works, either you need to have the area occupied by one of
the mob members the whole time to score, or you need to only capture the
area once. The opponent mob must try to capture the points of Mob 1 but also
has to defend their captured points.

Bank robbery:

There is a Bank which is under protection by one mob because it pays
protection money(the money and points the mob gets after defending the bank
successfully). The other Mob must try to get into the banks safe room and
steal money out of the safe and getting back to the escape
car/truck/train/boat whatever. At least one Mobster must get to the truck
alive to succeed or alternative idea one of the mobsters bears the money
they stole and it can be dropped like the bomb in CS and another Mobster of
the assaulting team can pick it up and bring it to the escape vehicle.

Written by General][Custer

Post article RSS Articles

The Mob Continued!

News

MiddleAge Games is continueing The Mob a Half-Life 2 Total Conversion project, the project was haulted because of schooling, The mod team are looking for developers, heres a preview of the old content for The Mob
NOTE: the website hasnt been updated in over a year.
Hl2tm.f5k.com
the MiddleAge Games website:
Middleage.anime-warzone.com
and our moddb page:
Moddb.com
We are looking for talented artists in any profession and im sorry but theres no way I can pay you so its completely volunteer (with the exception of donations) here is a complete list of features about the game:

Features

Teams:

- Mob 1 (Italian style or something like that)

- Mob 2 (Russian or German style Mob)

- NPC Cop Team (only on designated maps)

Weapon suggestions:

Melee:

- Fists

- Club

- Baseball bat

- Knife

- ice pickle

Pistol:

- Luger .08 (not that common in the states but in Europe)

- Colt 1911

- Magnum 27 .357

- Magnum M10 Police Standard

Close Quarter Combat:

- Winchester Pump-action .22

- sawed off shotgun

- Winchester 1897 Trench Gun

SMG's:

- Thompson SMG

- Bergmann MP-18 or MP-28

-

-

Sniper Rifles:

- SPRINGFIELD ARMORY M-1903

- Hunting rifle

Explosives:

-Molotov Cocktail

-pipe bomb

Maps:

Prohibition Maps:

There is a truck/train/ship and a distil/warehouse/shop between these is a
part of city/docks/fields in which all the battling will take place

and it'll be like that mob 1 has to pick up the booze and deliver it to the
destination e.g. from the truck to the shop or from the distil to a ship or
something like that Mob 2 must prevent them from achieving their goal but
there will also be the police patrolling around and after like 5 minutes the
mob 1 must have as much alcohol in their truck/ship/train/shop as they can
if they cant get any they fail for every barrel alcohol saved they get money
next round it switches and mob 2 must get the booze the police ist only
there to bother the gangsters a bit but only npc and they just show up when
those 5 Minutes are up

Conquer the Block:

You have some kind of City map which is divided into like 3-4 Blocks. In
those Blocks there is a centre point, perhaps some kind of bank, police
station or some kind of important building or you could just use some Flag,
I would recommend the first idea because it seems more unique. The two mobs
must try to capture and hold these casual locations to score points. 1 or 2
points per 30 seconds, areas with more important buildings bank, police
station, local illegal distil get like 3-4 points per second. There are two
options of how it works, either you need to have the area occupied by one of
the mob members the whole time to score, or you need to only capture the
area once. The opponent mob must try to capture the points of Mob 1 but also
has to defend their captured points.

Bank robbery:

There is a Bank which is under protection by one mob because it pays
protection money(the money and points the mob gets after defending the bank
successfully). The other Mob must try to get into the banks safe room and
steal money out of the safe and getting back to the escape
car/truck/train/boat whatever. At least one Mobster must get to the truck
alive to succeed or alternative idea one of the mobsters bears the money
they stole and it can be dropped like the bomb in CS and another Mobster of
the assaulting team can pick it up and bring it to the escape vehicle.

!!ATTENTION: If you want in, please email jonrogers61@gmail.com

fresh new media!

News

Heres some fresh new media... more very soon I hope this satisfy's you for now... :D enjoy for more visit our website here or out moddb page here...

Post comment Comments
TeheXpliCt
TeheXpliCt - - 23 comments

dead?

Reply Good karma Bad karma+1 vote
notnAice
notnAice - - 14 comments

would be great to see a finished mob mod for hl-2, and it would be even better if you'd make mob 2 a russian style mob, not german...never heard of german mafia :/ well if it's going to be finished and untill then and afterwards i'll keep an eye on this mod...lookin forward to updates

Reply Good karma Bad karma+2 votes
jonrogers61 Creator
jonrogers61 - - 2 comments

we have tons of new models and content by the "Mobsters" team. Jason Kerr the leader of the "Mobsters" dev team has agree'd to develop with "The Mob" development team, so please welcome our newest developer Jason Kerr! look in the media section for the updates. We really need a community so please tell your friends and family about The Mob.

Reply Good karma+1 vote
madddogg2020
madddogg2020 - - 220 comments

aight if this actually gets finished im there in a hearbeat!

sounds ****** awesome, and i do hope that it gets completed and doesnt end up as jsut an idea. so get crackin and get it out!

I HAVE SPOKEN

Reply Good karma Bad karma+1 vote
zombieOnion
zombieOnion - - 632 comments

eager to see the russian mob :)

Reply Good karma Bad karma+1 vote
jonrogers61 Creator
jonrogers61 - - 2 comments

website is now up :D hope you like it...

Reply Good karma+1 vote
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