Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.

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thonglover Jul 22 2012, 2:42am says:

If their is a campaign, Will their be voice actors? Do you get to make choices like in the mass effect series? Will their be cut scenes? Will the gameplay be like SWBF2 (take over and blow up stuff) Sorry, I Sound like a reporter

+3 votes     reply to comment
Marth8880 Author
Marth8880 Jul 22 2012, 5:34am replied:

Voice actors: Yes.
Choices: Maybe.
Cut-scenes: Probably.
SWBF2-esque gameplay: The cover system will be like Mass Effect's, and the squad and enemy A.I. will react similar to that of ME2/ME3.

+1 vote   reply to comment
THEWULFMAN Jul 22 2012, 7:07am replied:

"SWBF2-esque gameplay: The cover system will be like Mass Effect's, and the squad and enemy A.I. will react similar to that of ME2/ME3."

Strictly speaking that's a bit of an exaggeration. There is no actual "cover-system" like that in the Mass Effect series. Zero doesn't support it. There's cover, and you duck below it. That's it. You can't shoot around corners for example.

The A.I. use cover, yes, but they're still pretty dumb from time to time.

We don't exactly want to falsely advertise, not that you were trying to. ;o

+2 votes   reply to comment
thonglover Jul 22 2012, 12:34pm replied:

Good, Cause I like shooting things out in the open, Hiding behind cover makes it harder. :) P.S No problem WULF Mosly everything has a limitation, Plus Zero is an old engine.

+1 vote     reply to comment
Marth8880 Author
Marth8880 Jul 22 2012, 1:50pm replied:

Trust me, you will NEED to use plenty of cover when playing Unification. Not only do you have slugs flying at you; there are missiles, biotics, tech powers; just a whole slew of slamming ordnance wanting and ready to kill you within a couple hits. No weapon in this mod is weak; everything is powered realistically but balance is still retained.

You NEED to use cover.

+1 vote   reply to comment
Veyron722skyhook Jul 23 2012, 8:02am replied:

Will there be any enhanced Graphics for this mod?

+1 vote     reply to comment
Marth8880 Author
Marth8880 Jul 25 2012, 9:33pm replied:

Yes. Every Unification-tailored model has high-res textures and makes use of normal maps.

+1 vote   reply to comment
Drunken_Soviet Jul 22 2012, 4:36pm says:

Nice lookin' Symbol you got there

+1 vote     reply to comment Jul 22 2012, 5:49pm says:

Man... There are no words to describe how much I'm looking forward to this. By all means, take your time... Perfection isn't born in a day, and this will probably be my favorite mod of all time with the amount of progress you're making.

Any chance of getting a preview of Tali at some point? :-D

+2 votes     reply to comment
willinator5 Jul 22 2012, 5:58pm replied:

The team will reveal things when they're ready to be revealed. Which you would you be more satisfied with, seeing a model that's barely been started, or waiting until the model is fully complete, hmm?

+1 vote     reply to comment Jul 22 2012, 6:05pm replied:

I wasn't asking for an incomplete. I was wondering if a preview at a later date near completion wouldn't be out of the question.

Honestly, I like seeing things when they're ready. The fact that Tali will be playable and that Rannoch is going to be a map have already gotten me to the point where I'm ecstatic for this when it's done. Sometimes it's not bad to give the fans a preview. Kind of like the ME3 Multiplayer beta (not asking for a beta, mind you. :-P). It was a great way to draw extra publicity and a way to get the fans hyped for the final release.

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Marth8880 Author
Marth8880 Jul 25 2012, 9:37pm replied:

Tali's player model actually *has not* even been started yet. Keep in mind that we're always accepting experienced artists, level designers and programmers to work with us and help us out. ;)

+1 vote   reply to comment Jul 25 2012, 9:40pm replied:

I'd set up to the plate in a heartbeat on that one, but I couldn't do any of that to save my life. ^L_^'

Still, my anticipation for this is through the atmosphere. Keep at it, guys! :-D

+1 vote     reply to comment
Marth8880 Author
Marth8880 Jul 26 2012, 6:42am replied:

Have you *tried* modeling or programming or designing levels? Most of it (minus programming, in my case) isn't nearly as complicated as it seems. You can't learn something unless/til you try it.

+1 vote   reply to comment Jul 26 2012, 3:24pm replied:

I've tried it before, and it really confused me to no apparent end. The only thing I am decent at is texture work, and even then it's pretty basic and not overly appealing.

+1 vote     reply to comment
Marth8880 Author
Marth8880 Jul 26 2012, 9:11pm replied:

Ah. Sometimes, learning concepts like modeling just takes proper instruction as well as basic knowledge about it and the modeling pipeline you use.


Vertex/Point: A depthless property of a geometry that makes up a part of a polygon or edge.
Edge: Two connected vertices.
Polygon: A composition of two or more edges that share a vertex.

I'll create a few tutorial videos and upload them to YouTube.

+1 vote   reply to comment
princecamaro Aug 28 2012, 12:25am replied:

Last I heard my anticipation was lost on the citadel, i'm waiting for shepard to get back to me on it

+1 vote     reply to comment
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