Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.

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Media RSS Feed Report media Redone Alliance Textures - Urban Infiltrator (view original)
Redone Alliance Textures - Urban Infiltrator
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THEWULFMAN
THEWULFMAN Oct 14 2013, 4:03am says:

I was never satisfied with the design I had created for the Alliance classes. The Soldier looked great, but when the class specific designs were applied they were out of place, not lore friendly and awkward.

When I took control of the design for the Alliance units I was instructed the most important thing was they be easily distinguished from eachother.

Well since I was unhappy with them, and because the community spoke up about them, I have redone them. We're much happier with them, and we believe you will be as well.

The Infiltrators will have map type specific camo. For instance, they will get grey Urban camo on Kamino, green Jungle camo on Dagobah and Virmire, and so on.

This is the Urban Infiltrator.

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I was never satisfied with the design I had created for the Alliance classes. The Soldier looked great, but when the class specific designs were applied they were out of place, not lore friendly and awkward.

When I took control of the design for the Alliance units I was instructed the most important thing was they be easily distinguished from eachother.

Well since I was unhappy with them, and because the community spoke up about them, I have redone them. We're much happier with them, and we believe you will be as well.

The Infiltrators will have map type specific camo. For instance, they will get grey Urban camo on Kamino, green Jungle camo on Dagobah and Virmire, and so on.

This is the Urban Infiltrator.

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Oct 14th, 2013
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