This is a group project created by the Frictional Games community. The idea was to provide each person 8 hours to create a room (or multiple rooms) within a single map and add any scripts they wished. Upon completion, the map was passed to another person, who would then add another room or area to the map. Due to the nature of this, there is no coherent story-line from room-to-room. WARNING: This map is 5MB, it might lag

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Anti Flying Naked Guy Version

Anti Flying Naked Guy Version

Jul 27, 2014 Full Version 1 comment

Removes the flying naked guy script from the game. It was left for the original version to adhere to rules initially set out (one being no modification...

The Many Hands Project

The Many Hands Project

Jul 14, 2014 Full Version 0 comments

This is it: the moment you've all been waiting for (for way to long, I might add). The whole mod is here. If you haven't already, please check out the...

Post comment Comments  (0 - 10 of 11)
BadcatDoesAmnesia
BadcatDoesAmnesia Jul 28 2014, 6:08am says:

Srsly, dude people made you very good and detailed maps and you decided to make a flying naked guy and no events or puzzles? I swear those maps don't deserve to have cheap jumpscares! And it ends to quickly!

Sorry but I gotta give this a 5/10 for now, if it did not have any flying naked man I think I would give this a 7/10 for very detailed immersive maps.

Think twice before working on a beautiful project like this

-1 votes     reply to comment
Rueppells-Fox
Rueppells-Fox Jul 29 2014, 11:48pm replied:

There's a patch without the flying naked guy. Removing him from it entirely would have been against the rules (one of which was "do not edit other people's contributions without their permission"). Hope you understand :)

The lack of puzzles/events/story will be mitigated in Abandoned Town project hopefully

+2 votes     reply to comment
legend2345
legend2345 Jul 27 2014, 7:41am says:

i liked it but...like not even like a simple your this person go have fun...not even like a nudge of backstory at all i dont care if you make it your in a crazy dimension ***** crazy that wouldve been better then boop now walk...flying naked guys....cmon i thought we have grown up..i gave this a 5 its beautiful but boring as **** XD

+2 votes     reply to comment
KiraImmortal
KiraImmortal Jul 16 2014, 6:06pm says:

well to be honest.. look the level design is absolutely amazing in most cases (well every people who participated in this had many hours to design those few rooms they had to create, so i had hoped for this before entering the map). the idea is also great. what i've seen here in the comments, the lack of story and meaning is all true in this case, but also it's very hard to make a true connection between maps created by different people. what i say is that it would be great that if it could get a second chapter. more maps, each one created in the same as this one did (but it would be a good idea for the last one who takes part in the project, not to make a new room, but to test the whole thing, place puzzle and collectable items, and write some scares or events for it, it would make much more sense, and could make it more interesting). all in all i'll gave this a 7/10, nice idea, more or less good implementation, but still makes no sense, and it could have been longer, i mean why just one map, this process could have been repeated a few times. about the lag, i've experienced a little sometimes, but it was not too bad :)

+2 votes     reply to comment
endosine
endosine Jul 15 2014, 12:12pm says:

Well I've seen this pop up on the forums before... might take a look at it ^^

+1 vote     reply to comment
victorkim890(kimmyc)
victorkim890(kimmyc) Jul 15 2014, 12:36am says:

i no wat to do if u go to an area then change the level to another lvl so one map isnt laggy?

+1 vote     reply to comment
Rueppells-Fox
Rueppells-Fox Jul 15 2014, 1:31pm replied:

That would require selecting everything past a certain point (thousands of objects) and exporting them as an .expobj, then importing them in to a new map.

The reason we didn't start it like that was so all the rooms flowed together in some way (even if they looked nothing alike) - which made it easier to pass the map around and work together :)

Though, in hindsight, it might have been worth doing

+2 votes     reply to comment
DeAngeloBear
DeAngeloBear Jul 21 2014, 3:29pm replied:

Actually you wouldn't have to select everything and export it as an .expobj. You could save the map as a file called "master map" then open it and delete everything except what you want to be "level 1" then save that as level 1 (After adding a level door that leads to level 2) then re-open the master map and delete everything except what will be level 2, then save that as level 2 and so on. Still a lot of work but wouldn't require doing an expobj which are finicky anyway.

+2 votes     reply to comment
victorkim890(kimmyc)
victorkim890(kimmyc) Jul 15 2014, 7:09pm replied:

o

+1 vote     reply to comment
Rueppells-Fox
Rueppells-Fox Jul 14 2014, 7:30pm says:

Should've warned that the map's 5MB, my apologies.

I'll go tell Nikson you liked his flying Jesus scare :p

And yeah, the only story available would be from the environments themselves and observing the small details (eg: wine bottles in the room of an alcoholic character).

Just added the size and lag to the description - hopefully that helps :)

+1 vote     reply to comment
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Amnesia: The Dark Descent Icon
Platform
Windows
Developed By
Rueppells-Fox
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Official Page
Frictionalgames.com
Release Date
Released Jul 15, 2014
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6.7

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Highest Rated (2 agree) 9/10

I would rate it 9/10, but there was a flying naked guy. No mercy for flying random corpses. ;w;

Allright, you made anti-flying guy patch. That's a +

Jul 16 2014, 6:23am by Lazzer6

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