The Lost City
Apr 15, 2006 Full Version 4 commentsMod
In single player mod The Lost City you should get out of the city grasped by Combine forces.
With it you will be helped by one of few survived insurgents.
The basic emphasis was done on study of maps and gameplay.
Enemies:
*Striders
*Elite Combine Soldiers
*Scanners
*Fast Zombies
*Zombies
*Poison Zombies
*Hedcrabs
*Fast Headcrabs
*Combine Gunship
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Weapons:
* Crowbar
* 9mm pistol
* RPG
* Submachine Gun (SMG)
* Pulse Rifle
* Grenades
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Nicely mapped, but there is some lack of interactivity: only the first of dozens of doors opens, there are no vehicles or elevators, and NPCs are very sparse.
Three technical problems:
1)Music volume is at maximum and can't be lowered.
2)Will not start in widescreen.
3)Installer uses wrong directory.
This mod needs to get new chapter/episode or something.
i dont like it. its quite boring, there's nothing new, there r no resistance and there r no ammo. awful mod. anyway, story it quite good.
3/10
Sounds pretty cool, and the new screens are looking good so far. Keep it up!
Some very nice City17 streets, could easily fit into the story, except there is no story and it’s rather short. The place isn’t bombed out or anything, so it could be very early in the uprising. I would love to see a remake or something with story and more maps.
This was a pretty interesting mod. Liked the bit of running along the beach and all. I do agree with putting a ammo crate down for the last battle, I *almost* ran out of rockets trying to take that damn thing out on the medium difficulty. But, even though it was a bit short, I liked it a lot. I found it weird that some of the Striders would just stand there and stare at me...but I found it easier to take them out that way. Nice job!
I downloaded it but it doesn´t work!So i looked into the folder and the whole "bin" folder was missing so can sombody tell me what i got to do now?
Pretty good mod. I was impressed with the level design. Everything was used really well, and the transition from inner city to the older buildings to the beach was very well done, nice and smooth and didn't feel like two totally different levels just linked by a corridor.
I did think the Striders needed more work. On several occasions they seemed to just give up and stand still, even when I continued to shoot them. The first one refused to advance past a certain point in the road meaning I could just dodge out from behind a corner and pummel it with rockets. Perhaps some more nodes would help?
And I agree with a previous post, there should be a rocket crate for the final battle. I didn't run out of rockets but it is possible and would be very frustrating to get that far and then be stuck.
Overall though, I liked it a lot, despite the fact that it was rather short. I'd rather have a short, quality mod than something that's long and mediocre at best.
The first half has a force field, with a car, some garbage, and a few tires laying around. I could not figure out how to get past this. I tried checking several nearby doors. I tried looking for things to stack up against it. I looked around for some way to disable the door.
Eventually I just grabbed a tire and bunny hopped up the side of the wall and over the field. Sorry, but I couldn't figure out how to advance past this point.
The final battle could have used a box of rockets nearby rather than just a half dozen scattered about beside the shipwreck. The final battle wasn't hard, but those rockets run out fast.
Hey yo dude nice work putting this mod here although there are only 2 maps you still think that it's a mod (unlike some people here) yea m8.