In single player mod The Lost City you should get out of the city grasped by Combine forces.
With it you will be helped by one of few survived insurgents.
The basic emphasis was done on study of maps and gameplay.
Enemies:
*Striders
*Elite Combine Soldiers
*Scanners
*Fast Zombies
*Zombies
*Poison Zombies
*Hedcrabs
*Fast Headcrabs
*Combine Gunship
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Weapons:
* Crowbar
* 9mm pistol
* RPG
* Submachine Gun (SMG)
* Pulse Rifle
* Grenades

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The Lost City Patch - Source SDK 2013

The Lost City Patch - Source SDK 2013

Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

The Lost City

Full Version 5 comments

Mod

Comments  (0 - 10 of 35)
LaughingMan008
LaughingMan008

Sometimes when I load this level, I randomly start outside of the start room, outside the level, and immediately fall to my death....
Why? It only happens sometimes.

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rcminor
rcminor

Just finished playing through, a nice evening! I see some other comments saying a few things I thought too. Working back - yes, the possibility of getting stuck without rpg rounds doesn't make sense. I thought maybe you could get further down the beach and maybe find one, but no such luck. Would have been good to maybe have a bit more ammo and some more challenges down the beach. All that sand, I was expecting antlions! Agree also that the striders just stopping for you could be better. I mean, they were rough enough as it is, but its not realistic. Also, is it intentional that your medic is suicidal??? My girl was determined to die. I couldn't keep her alive past the 2nd strider, even escorting her back almost to the beginning of the streets, and giving her the go and stay command. Well, at least it kept me by the ammo crate. Rpeating one other poster, yes, the level design was very nice, and the transition between the different areas was natural and smooth.

Oh yes, also, would have liked a bigger finish. I was expecting that one boat to come in for a pickup, like I saw in one other mod, or maybe a rendezvous with some other Resistance and bringing you into a safe house or bunker. But overall, excellent work, and I hope to see more from here!

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locotto
locotto

can i play this mod whit ep1?
thanks. . .

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electrocatalyst
electrocatalyst

the ending wasn't spectacular enough and i thought i would have had a chance to explore the city more (enter the buildings... at least for some ammo/medkits) but i liked the general atmosphere of the city and it's well mapped (i mean the technical point of view)

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m_od
m_od

Nicely mapped, but there is some lack of interactivity: only the first of dozens of doors opens, there are no vehicles or elevators, and NPCs are very sparse.

Three technical problems:
1)Music volume is at maximum and can't be lowered.
2)Will not start in widescreen.
3)Installer uses wrong directory.

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Petrick
Petrick

This mod needs to get new chapter/episode or something.

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:Jack
:Jack

(buried)

i dont like it. its quite boring, there's nothing new, there r no resistance and there r no ammo. awful mod. anyway, story it quite good.
3/10

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Flobulon
Flobulon

Sounds pretty cool, and the new screens are looking good so far. Keep it up!

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Hunt77
Hunt77

Some very nice City17 streets, could easily fit into the story, except there is no story and it’s rather short. The place isn’t bombed out or anything, so it could be very early in the uprising. I would love to see a remake or something with story and more maps.

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SASteinhebel
SASteinhebel

This was a pretty interesting mod. Liked the bit of running along the beach and all. I do agree with putting a ammo crate down for the last battle, I *almost* ran out of rockets trying to take that damn thing out on the medium difficulty. But, even though it was a bit short, I liked it a lot. I found it weird that some of the Striders would just stand there and stare at me...but I found it easier to take them out that way. Nice job!

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