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The Life of a Slave is now being made for Oblivion so please go to the new moddb profile at this address thank you...
The Life of a Slave is a total conversion for Morrowind where you play the role of a slave on an island located north of Vvardenfell. You were shipped from Morrowind to the island caged in a cell along with other slaves. Upon arriving at the island you are put to work as a slave doing jobs such as mining and cutting wood for the slavers who sell the resources for gold back on the mainland.
You instinctively want to escape this hell and after a while you are given the chance. How you escape is up to you and the choices vary as the plot unfolds into two different paths. Again which path you choose to take is your choice but the events that occur in each path will strike your curiosity and you will want to play the mod again just so you can take in everything there is.
This mod is no where near a hack and slash. You mightn’t even hold a weapon for the whole time you’re playing as you will need to think and use your common sense more then anything else. Things won't be outlined for you either. You may have to take a little bit of time to figure out something but either way the mod will continue moving so you won't ever be stuck.
I've decided, after much consulting with myself that the Life of a Slave will now be made for Oblivion. Even though I wanted to do other projects for Oblivion I've realised that the Life of a Slave has no hope of being completed before Oblivion is realised and I can tell you, I'd rather be playing Oblivion then working on a TC for Morrowind. We have a new mod profile here at moddb which can be found at this address... Moddb.com
Unfortunately making the mod for Oblivion means that you'll have to wait till late 2006 before playing this TC. The good thing about the Life of a Slave for Oblivion is that we get to add tons more features and content to the mod. I'm especially looking forward to messing around with the new AI system and thinking of interesting ways we can use it in a slave camp. We'll also be able to create some pretty cool looking landscape (less bare and more interesting) which adds another pro to the pro and con list. I've also had a few wild ideas which i'm pretty sure will be included if it's possible for Oblivion but there's still room for plenty more so I encourage you guys to hop on the forums and give us your ideas.
Specking of forums, I'm not sure when but I'm planing of reworking them altogether such as changing the skin, changing the default buttons and so on. Also the sites content is going to have to be edited as the mods now for Oblivion not Morrowind which I'll work on over time. The progress page will in fact be up in a week or so so that will be good and you'll be able to see the progress being made even if we're just in the planning stage.
Be sure to check back at the new mod profile here at... Moddb.com