The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

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Rubio Jan 11 2010 says:

spectacular... O_O

+4 votes     reply to comment
dan720 Jul 29 2011 replied:


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TropicalBob Jan 11 2010 says:

That is utterly amazing...I am in awe.

+3 votes     reply to comment
Jhon1to1 Jan 11 2010 says:

This is amazing.

+2 votes     reply to comment
dj_racey_jc Jan 13 2010 says:

Now i want a tutroial on how to do the things shown :P

+2 votes     reply to comment
Lokath Jan 22 2010 says:

This is a work of art. It goes far beyond the boundaries set by the original SoaSE staff. Interestingly, however, your work so far has all been based around these organic structures. Do you have experience with more "industrial" texturing? Will all of the races in Last Stand be "organic"? Or will you have a species that uses tech more in line with the TEC?

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ManSh00ter Author
ManSh00ter Jan 27 2010 says:

Of course. Xin have the organic theme, but the Remnant will have a completely different, tech/junkyard theme. The Hegemony, on the other hand, will have a distinct organic, elegant flow, but tech texturing. The mod will be split into three episodes, so that people don't have to wait another two years for it to be done. ;)

+2 votes   reply to comment
Xpomul Mar 6 2010 says:

I just wonder if you are a "professional" game modder/ modeler/ texturer. Because all your work so far seems like most other game developers couldnt have done it any better. Everything is simply breath-taking. Keep up the gorgeous work.

+1 vote     reply to comment
Alex70486 Apr 5 2010 says:

Hi all !

This is amazing ! Great work !

Do anyone know title of music ? I like it !

+1 vote     reply to comment
ManSh00ter Author
ManSh00ter Apr 5 2010 says:

Music is "Clockwork" by Deadmau5, from the Best of Trance&Progressive collection.

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Benjin Apr 11 2010 says:

Got two questions:

1. Can ZBrush be used to model/texture for any game? (e.g If I were to make a vehicle model for CS:S or Battlefield 2142, would it be able to work in that game provided that the number of polys were O.K?)

2. How did you learn how to use this program? Did you take classes? Did you learn by yourself using books/online tutorials?

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ManSh00ter Author
ManSh00ter Apr 14 2010 says:

I learned primarily by using online tutorials and plain old tinkering. Online tutorials are essential for getting the hang of time-saving stuff, so I recommend them, especially the Digital Tutors series, they are almost as good as taking classes.

You can use ZBrush to model/texture for any game, however usually you need a dedicated 3D modelling program in order to do other stuff which may be required by the game engine, such as assigning tangents, rigging the skeleton for animation etc. ZBrush is primarily used to texture existing models and add detailing, although you can make a model from scratch using ZBrush only.

+2 votes   reply to comment
Alpha161 Apr 22 2010 says:

Hi, excellent model and video, it looks awsome.
Can i ask how much ZBrush cost and where you purchased it as i would like to get into modeling and texturing.

+1 vote     reply to comment
ManSh00ter Author
ManSh00ter Apr 22 2010 says:

Check out their official website:

Keep in mind the modelling process is quite different with ZBrush compared to the conventional 3D applications.

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Alpha161 Apr 23 2010 replied:

Thanks for the info.

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A timelapse video showing the texturing/detailing production phase of the Xin Citadel model, using Z-Brush.

Music: Deadmau5 - Clockwork (original mix)

Video Details
Jan 11th, 2010
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