Probably the most popular mod for the original Mount & Blade v1.011 - now also for Warband!
Standalone release for Mount&Blade 1.011. Including an easier and less obtrusive install method and various enhancements. Read the included Installation Guide.
TLD 3.3 Changelog:
-Port to Warband.
-New, easier and less obtrusive install method for 1.011. (Rewritten Iron Launcher into a proxy DLL with IAT hooks)
-Optimize flying missiles to avoid fillrate issues on sieges.
-Optimize animal meshes, better rigging for wolves, moving ears, added LODs and AO.
-Optimize a good part of the Mordor weapon meshes, added manual LODs.
-Add per-vertex ambient occlusion to Mirkwood helmets and shields, some Lothlorien props too.
-Tidy up internal scripts, simplifying logic and cleaning them up.
-Redone Iron Hills Quarry and West Emmet AI meshes so that NPCs don't get stuck.
-Add lightweight capsule collisions to Dwarven statues, like the one amid the Iron Hills Quarry.
-Add a new localization back-end on Transifex (Transifex.com).
-Add finished and reviewed es_ES translation by HoJu and Swyter.
-Add purchasable ponies to the Iron Hills Quarry merchant.
-Manually fix border seams (visible as striped patterns on the ground) of some tiling terrain normal maps.
-Re-encode the Bink intro video using the older audio codec so it can be played with the stock binkplay.exe instead of bundling it.
-WB: Added flowmap shader to rivers and sea, adds directionality to water surfaces.
-WB: Make sitting lords accessible for talk on their throne rooms. (Denethor, Thranduil, Theoden, Saruman, Gothmog, M. of Sauron)
-WB: Fix l(e)adders not appearing in sieges, Taleworlds typo.
-WB: Redo the loading, main, and escape menus to make them look like their 1.011 counterparts.
-WB: Turn the module system into something dual, multi-target.
-WB: Port mtarini shaders to Warband (windy flora/red eyes/skeleton hackery/...).
-WB: Fix broken marshes shader in the overall map when HDR is enabled.
-WB: Fix non-manifold collision meshes which caused Warband to crash on loading.
-WB: Decompiled and rebuild the flora_kinds.txt for Warband, fixed some broken flags too (caused crashes on some scenes).
-WB: Complete the rewritten animations file (module_animations_wb.py) started by GetAssista. Adds Warband animations to TLD.
-WB: Fix gansta bows for evil races using the gun animation.
-WB: Fix scene entry point item overriding, fixing Galadriel, Merry, Pippin and other special agents with transparent parts.
-WB: Fix in-battle command overlay toggling. Now it can be closed.
-WB: Fix exit of cutscenes instead of repeating in an endless loop.
-WB: Fix division by zero when entering West Emmet castle menu.
-WB: Fix ragdolls (skeleton_bodies.xml) with buggy possessed wobbly legs.
-WB: Fix troop, center and faction notes not appearing in the interface.
-WB: Add HDR shader, materials and textures to TLD skyboxes.
-WB: Changed the lame horse mechanic to trigger randomly only when the horse starts trotting. (Fairer)