This submod created by LuxInTenebris enables the Republic of Lucca as a playable faction in Medieval II Total War: The Italian Wars 5.0.
Italian Wars - 5.0 | Respublica Lucensis
created by LuxInTenebris
Description:
This submod enables the Republic of Lucca as a playable faction in Medieval II Total War: The Italian Wars 5.0. Lucca, an independent city-state and maritime republic, survived from its foundation in the 12th century until Napoleon's invasion of the Italian peninsula almost 600 years later. A famous centre of the silk trade in the Italian Renaissance and temporary home of Dante, Lucca begins the Grand Campaign in 1493 in an exciting but difficult position ideal for players who like a challenge. Its small size as a one-province minor will suit the more experienced general: Lucca will have to claw its way through blood to greatness. At the same time, its silk trade and numerous potential maritime trade routes pose great opportunities for the more peaceful podesta in search of wealth.
Features:
- Overhauled 2D faction flags in the campaign and all associated screens, based upon the flag of the Luccan Republic
- New unit banners for RTS battles, based upon the arms of the four patrician families of the Republic
- Reworked ancillaries and noble titles
- Reworked textures for RTS battle units
- New and unique starting position
- For screenshots, see below.
Requirements:
- The Italian Wars 5.0
- English translations patch for The Italian Wars 5.0
Download & Installation Instructions:
Simply unzip/extract using 7Zip or your preferred programme. Then, run the .exe file and, when prompted, install the submod to your mods/Italian_Wars folder.
Caveats & Limitations:
Please bear in mind that, installing this file will make the Signoria as Florence disappear as a faction. This is because the creator was unable to add new factions and unit rosters at this time, and so re-shaped Florence into the Republic of Lucca.
As such, the Republic of Lucca 'takes the place' of Florence in history. It is still able to form the Grand Duchy of Tuscany, as all the Florence events simply happen to Lucca instead. This mod may be ideal for micro-state enthusiasts or those interested in Lucca, but generals in search of absolute historical accuracy will be disappointed.
Screenshots:
Hi, I have a problem, after installing the Lucca submod, everytime I try to start a new campaign, it does nothing just puts me in a situation after selecting single player again. Please help, I was really looking forward to this mod.
On which version did you install the mod?
5.0 And right now I even tried to uninstall the mod and the Medieval Total War 2 itself and install it all again and the problem is the same. I think it has something to do with an undeletable autosave, that is there allways when I played the sole 5.0 for Holy Roman empire.
The autosave shouldn't be the problem, but did you delete the map.rwm file? Can be found under: ...mods\Italian_Wars\data\world\maps\base
very good job but you should do something about the AI spamming armies, it creates a feeling of unfair gameplay. Also as i played with Lucca i captured Pissa in round 3 i think and then in a later turn a script appeared which said i should capture pissa. I had already done it but nothing triggered. Is that normal?
Well, the Ai is actually the normal campaign AI used in the vanilla version of the mod. I hope you are aware that this faction is definitely a challenging one!
That is probably because the author hasn't considered to change the event in this regard and simply kept the settings for Florence. That might cause some trouble with the occurring events :)
Ok thanks, i found out later that lucca was actually based on florence. Keep up the good work
Cheers :)
Sadly the author is tied up to some real life issues and so won't be able to make any adjustments on this..